2013-05-29, 12:08 PM
Death Wrote:
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We want a skill that hits 1 mob instead of all mob skills.
We want blunt weapon animations.
We want something fair for blunt weapons instead of 5% ignore defense.
We want to stay ''holy'' not some fire class.
We want our old threaten animation back. (It's why I made my first character 7 years ago a page. -sob-)
I never complained anywhere about damage but visually it's crap mostly.
(And blast is just ruined for the way it is.)
I do agree with you on most points, but not so much on the threaten animation or having paladins being a mainly holy class.
I know a lot of people really like the current Paladins because they're Holy elemental tanks that don't die against anything outside of Arkarium, Magnus, and Root Abyss; however, I was a Paladin back before the first ever Balance Patch, and I loved that version! Back then, Paladins were elemental knights with some nifty defensive skills as well, and I think this current revamp is trying to give back their original appeal. I'm not saying the original Paladin was the best Paladin, but at the very least I understand why they want to try and make the current one more like a mix between the old and the new.
As for the threaten animation, I personally love this new one because it actually looks pretty threatening. I do think Threaten should have some kind of agro drawing effect though.
Oh yeah, and a suggestion of what I think they should do with swords and blunt weapons. I think they should make swords should have 10% minimum critical damage, while giving blunt weapons something like +20% max crit and -10% minimum critical damage. I think that would bring back the old draw for blunt weapons, which was being able to hit the hardest while having less stable damage. Alternatively, they could make Paladin Mastery grant only 65% mastery, and have the sword bonus be +10% mastery and have the blunt weapon bonus be +15% attack or something. That way most Paladins used to the 94% mastery from ACB will be able to enjoy 95% mastery now, or switch over to hit higher numbers.
Also, I think Shield Mastery should have its name switched to something like Armor Mastery. Have it grant +50% defense when warrior exclusive armor is worn, and then a +25% defense when a shield is equipped (total 75% defense), Guard rate 30% and +10% Guard rate with a shield (total 40% Guard rate), and have +30 weapon attack with -20 weapon attack with a shield (net +10 attack). So that way Paladins can use the two handed alternatives and deal more damage overall while one handed uses still boast higher defense, but not so much as to make the two handed option downright absurd.
Now for the record, these ideas were off the top of my head, so they're probably flawed, but if even one person reads them and thinks: "Hey, that might work, but maybe we can do better," then I will be satisfied with the time it's taken me to write all of this out.

