2013-05-29, 11:39 AM
Sephie Wrote:I would sacrifice half of my damage to be twice as useful in parties. I want to be a class where damage isn't the point: if you want damage, go Hero or DrK.
I want a defense skill that actively blocks/takes damage for party members, going even further than Parashock Guard. Incentivize cubing for %HP instead of %STR to make your role as a guardian/support/tank/anchor/healer even more effective. To go along with that, have an attack based on HP, sort of like DA or the new DrK. Getting a party heal and resurrect made me feel better about the revamp because now our job isn't only Combat Orders and Smite... but I would love to see it go even further. Though, I feel resurrect should be a Bishop specific skill.
On the flipside, I feel like there should be an aggressive play style for 2H users. Because they don't use shields, they lack any of the aforementioned extreme defensive skills but instead have more reserved party skills that are still unique and useful.
When I look at how Paladins evolve through each patch, I feel like they're always stuck between two ideologies that the devs try to incorporate. The result is some pseudo-tank that tries to DPS but A) Fails as a tank since if everyone dies around you, you're not going to save the expedition, B) Fails as a tank because there are things in this game that will still 1 shot you (DR, map hazards, boss mechanics, boss spells), and C) Fails as a DPS class because the devs still view the class as a defensive class or something so they are always near the bottom of all warriors in terms of damage.
this post is totally worth several pineapples to me. although i am not a paladin main by any means, i have quite a few of them as buddies and have my own pally to play around with.
paladins should have a passive skill that facilitates ALL AGGRO to them when they attack, like puppet but until they die and hit the monster again. no matter how much damage or whatever the paladin is going to keep aggro
some sort of buff should ignore DR (besides sacrosanctity obviously) for a short time, or a buff that ignores % HP damage and converts it into normal calculated touch damage

