KMST 1.2.478 - Warrior and Mage Skill Changes
Regarding the DK skills, I think the biggest complaints I have that I hope they fix are;

1. Nexon, DKs have more minimum critical damage than we can even use. Even before, I believe we had a 1.5-1.5x crit damage multiplier. Now, we get 15% more, and that's not including the hyper skill. With the hyper skill, we have a 1.8-1.5x crit multiplier. Or a 1.65-1.5 by default. Stop it nexon...

2. Beholder's Revenge is a waste of a skill. As DKs are now, I'm pretty sure most would agree that we're better off using beholder until we get it's buffs, and then switching it to dominant mode. Not to mention they raised it's master level from 10 point to 30. Nexon plz.

3. Beholder heals 20% every 24 seconds. Seriously Nexon...

4. Cross Over Chain is pretty damn OP if does what it sounds like it does. And unless they change it, Phantoms will definitely be stealing it too. 100% damage increase (at full HP) is a little too much. Moving some of that % over to reincarnation would be a good idea.

5. Speaking of Cross Over Chain, the damage reduction part is pretty bad. Considering our draining skills and the fact that we want our HP to be full at all times for the CoC damage boost, it's only purpose right now is making reincarnation harder to activate outside of bosses whose attack are %HP focused, rather than regular damage.

6. A minor one, but I hope they make Iron Will better. Right now it's pretty bad. Maybe add a passive effect or at least increase the amount of defense to make it truly worth using.

Hopefully Nexon can address at least some of these before these changed hit the live servers. Sorry if I got any of the numbers wrong.
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KMST 1.2.478 - Warrior and Mage Skill Changes - by MiracleTrail - 2013-05-29, 09:33 AM

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