KMST 1.2.478 - Warrior and Mage Skill Changes
Death Wrote:Thanks you haha, you should see the comments I got on screenshots i have on basil from ages ago.
I still get weird comments for being dumb as such for using one.

And [MENTION=8857]Sephie[/MENTION];

I totally agree.
I never understood that either. Although with some things they left out two handed bw's such as VL weapons.
But come on, a 2h Lv 150 mace. Ametaresu, and that joker thing we don't have yet. Why even bother?


[MENTION=535]JoeTang[/MENTION];

We want a skill that hits 1 mob instead of all mob skills.
We want blunt weapon animations.
We want something fair for blunt weapons instead of 5% ignore defense.
We want to stay ''holy'' not some fire class.
We want our old threaten animation back. (It's why I made my first character 7 years ago a page. -sob-)

I never complained anywhere about damage but visually it's crap mostly.
(And blast is just ruined for the way it is.)


EDIT: Wow clerics/priests/bishops look nice. I love the new Angel ray, looks sweet.

The mobbing part, i dont see a problem with, though i do like your way of thinking [MENTION=535]JoeTang[/MENTION] for solutions to actually use flame/ice charge besides 2nd/3rd job, what i think paladins want the most, is what nexon said they were going to do, make us into a knight of total defense. I really like the suggestion joetang said, about making the % defense seperated into a gradual thing, with 50% in 2nd job, 50% in 3rd job, 50% in 4th job. The real problem i have with para defense guard, is that it does help the party, but with the current buffs of 50% wpn defense, sacrificing 20% is a lot, and only getting 10 attack in return is not very rewarding. If we were to get past 150%+ wpn defense, like i posted earlier, ID GLADLY share 50% of it with my party members. I do want a 1 on 1 move only, and definitely MUST HAVE BLUNT weapon charges. Make a blunt weapon version of Blast, give it back its original speed, and we can do this. Do something about heaven hammer. I mean, i use it, great, but to me it doesnt strike as, a hammer descending with rightous fury purifying the damn, and saving the weak. I might be influenced by hayato too much, but making heaven hammer into a buff/ultimate would be nice. Use it for some damage, then receive righteous fury from god, enabling you do some smiting for 2 -3mins, then having a 5 min cooldown. I do enjoy the fact that i might get to rez people(never made sense to me why paladins couldn't do this from the start, i even half jokingly told people while bossing DW I CAN REZ YOU SmileAnd damn, i just realized i actually CAN reach 100% critical rate with blasts(5+4(mm card)+10 critical ring,+10 phantom link,+10 hyper skill+ 42 from blast charge+20 from hyper skill that gives blast critical) and i have the leafre set, with the bonuses for Threaten, putting me at 50 +30+21 from blast itself?(not entirely sure how this works here). What would be more beneficial with those multipliers if you can please answer joetang. Please and thank you. BTW i did enjoy your little chat, you had great ideas Smile
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KMST 1.2.478 - Warrior and Mage Skill Changes - by KillerZero - 2013-05-29, 08:18 AM

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