KMST 1.2.478 - Warrior and Mage Skill Changes
KillerZero Wrote:Said reason for mad respect for 2hand blunt weapon users, and mad disdain for 2h sword users Smile

Thanks you haha, you should see the comments I got on screenshots i have on basil from ages ago.
I still get weird comments for being dumb as such for using one.

And [MENTION=8857]Sephie[/MENTION];

I totally agree.
I never understood that either. Although with some things they left out two handed bw's such as VL weapons.
But come on, a 2h Lv 150 mace. Ametaresu, and that joker thing we don't have yet. Why even bother?


[MENTION=535]JoeTang[/MENTION];

We want a skill that hits 1 mob instead of all mob skills.
We want blunt weapon animations.
We want something fair for blunt weapons instead of 5% ignore defense.
We want to stay ''holy'' not some fire class.
We want our old threaten animation back. (It's why I made my first character 7 years ago a page. -sob-)

I never complained anywhere about damage but visually it's crap mostly.
(And blast is just ruined for the way it is.)


EDIT: Wow clerics/priests/bishops look nice. I love the new Angel ray, looks sweet.
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KMST 1.2.478 - Warrior and Mage Skill Changes - by Death - 2013-05-29, 07:26 AM

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