KMST 1.2.478 - Warrior and Mage Skill Changes
More observation while waiting for some final confirmations on skills:
  • The patch notes say the "Magician's attack formula has been changed," to what (rhetorical, for now)?
  • Mages now have 95% Mastery due to Firequines/Ifrit
  • Most I/L should be hitting criticals 100% of the time for CL (5% base + 30% Arcane Overdrive + 15% Phantom LS + 25% I/L Series Skill + 25% CL). Maybe that's why its weaker and apparently slower than Paralyze.
  • Given the way Ignore MDR works the new 3rd Job skill might be okay, I can't quite read it, but
    20%->Stacking->100% to ignore 5%->Stacking->25% MDR wouldn't be too bad, not great, not a waste of points.
  • If the 4th Job Orbs skill works like JoeTang says it does...LAME.
  • FA's are interesting, this one seems slow.
  • Give the Bind skill some damage, please! Or allow it to escape OHKOs or something, such a waste of a skill for the Novan Mage.
  • Not sure what the 3rd Job shield skill does, but a 20% Status Resistance is better if not lackluster for 0% F/P and brings I/L with Ice Aura to 40% base + other sources.
  • Thunderstorm summon is still questionable based on its attack speed, the same goes for all summons, speed the attack up.
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KMST 1.2.478 - Warrior and Mage Skill Changes - by Chilly - 2013-05-28, 07:05 PM

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