KMST 1.2.478 - Warrior and Mage Skill Changes
#84
Oh por Dios... As an extremely die-hard Bishop lover and visual effects maniac, I'm pretty much completely pleased.

Greatly liking Magic Guard's tiny flashiness and Invincible's so needed prominence! I always considered mages using elemental bows and arrows unappealing; being able to cast spells their own way, they were using archer's signature hunting style instead. Might be an insignificant and silly change for most players, but I rejoiced when noticed a fire ball and holy beams instead of bows and arrows.

New animations in 3rd and 4th job are adding frantically to the bliss! I want to believe Angel Ray shoots a holy artifact/relic and not an arrow... Feels like a reward for sticking with this job since I started (though everyone must be feeling the same way with their respective job) and a reminder of that I'm more than just a buffs mule (or that's what I still believe on). I'm not even reading the fully translated descriptions of skills or considering new passives, buffs and qualitative changes and can't hold my absurd excitement.

Thank you very much Nexon! C':
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KMST 1.2.478 - Warrior and Mage Skill Changes - by Yorckie - 2013-05-28, 05:04 PM

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