KMST 1.2.478 - Warrior and Mage Skill Changes
#81
After going through the I/L changes, the only reasonable explanation I can see to the nerf to Chain Lightning is that it being a step faster than Paralyze would have led to more Blizzard procs would be significantly higher DPS than before this patch.

Frozen Orb looks like it'll be like that Mechanic skill, Angelic Buster's Supernova, Wild Hunter's Assisstant Hunting Unit, though without seeing it, I can't determine which of x, time, and subtime are which. Going off intuition, it lasts 8 seconds, attacks every 1.8s, and "freezes" for 4 seconds? It has a cooldown of 5 seconds and a rather long cast time.
I/Ls have a new freezing mechanic that works on bosses, as shown in the above video. They can stack multiple freezing effects from what I understand, and for each freezing effect, they get a critical hit bonus (3% in 2nd job, 5% in 4th job). The most noticeable and practical of these effects appears to be Chilling Step. Teleport and there's a chance of the ground where you're going to end up becoming frozen, freezing anything that walks into it. I'm not sure what the limit is to this, and it's possible it's only limited to Chilling Step at the moment, as no other skill references this stacking effect; however, every Ice based skill has gained new variables, s, and v, very likely dictating a slow effect for bosses and non-bosses for this freeze effect (which may not fully freeze non-bosses?).

Freezing Breath doesn't do any damage. It's purely a support skill. You're invulnerable while you use it, and for every second, it appears to reduce the enemy's defense by a certain amount (varies for physical vs magical). It binds for this duration as well.
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KMST 1.2.478 - Warrior and Mage Skill Changes - by JoeTang - 2013-05-28, 04:45 PM

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