KMST 1.2.478 - Warrior and Mage Skill Changes
#76
I'm so happy with the I/L changes, and the mages in general. All the newer mage classes have gotten better teleports, so I love that they've finally done something to make ours more unique with the ice and fire trails. It seems a little weird that we get two summons, but they both look great. It also looks like freeze now increases our crit rate, so now that has a use during bossing. I do wonder if it's just for us, or it works for anyone attacking an affected monster -- it would make a cool party skill.

Also: I need this ice dragon in my life.

[Image: 1369755705.2221011.keydown.gif]

As for the paladins, I don't really understand what's going on there. It looks like instead of the charges being buffs that affect charge blow, they're all separate attack skills now? If that's the case, that's really disappointing. Blast is also disappointing if I'm understanding this correctly and it no longer changes to match active charges. I also really wish they changed the animation for Heaven's Hammer because I've always hated how it looks. The revive and party defense are nice though.
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KMST 1.2.478 - Warrior and Mage Skill Changes - by Speiro - 2013-05-28, 04:32 PM

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