KMST 1.2.478 - Warrior and Mage Skill Changes
#53
I will wait for translations and/or videos before sending my brother a summary for dissection, but from a preliminary glance through, I can predict a few of his responses.

A Bind? Yay! One that prevents attacking for the entire duration? Compared to the other Binds, that's pomegranate. Of course, I might be reading the description wrong.
Why is Elquines now fire?
Why was CL made slower (weaker) and weaker especially compared to the lack of changes in Paralyze/Firelyze?
I don't need so many things following me, Storm Cloud, Elquines, Pets, Android, Familiar, too much.
Unless those cumulative ice effects affect bosses in some way, there is no way most mobs are surviving past two hits.
What about Hypers (GC specific)?
At least three or four skills which I don't know what is going on.

As a Bishop, semi-mainer:
A non-elemental Angel Ray with wacky range?! Thank the Goddess!
Lowered Resurrect cooldown, not bad.
An interesting 2nd Job buff, what might you do, other than increase EXP.
Cool Door.
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KMST 1.2.478 - Warrior and Mage Skill Changes - by Chilly - 2013-05-28, 02:38 PM

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