KMST 1.2.478 - Warrior and Mage Skill Changes
#27
FrozNlite Wrote:What is this madness?! This is a REVAMP, not simple "skill changes."

I mean seriously, these Magician classes are so drastically different from just this patch that they barely resemble what they once were upon their creation for the game. Of note:

- Magicians now have FJ?!
- Elquines and Ifrit were completely redesigned Frown
- Slash basically EVERY animation was redone
- Paralyze is now FIRE BASED with some bullshit animation? wtp

The list goes on and on. Do not like this one bit from reading the notes; hopefully videos of these redesigned classes in action will make them much more appealing.

F/Ps are still going to have disgusting %/s. I/Ls having bind is exactly what they needed. Bishops are still bishops. :/

The raw data looks worse than translated changes. Just wait for that. I think this is a great start so far as long as they don't lose their focus with making everything sensible.
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KMST 1.2.478 - Warrior and Mage Skill Changes - by Takebacker - 2013-05-28, 01:06 PM

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