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[KMS]Inkwell Diary # 72 - Night Walker skill preview
byakugan Wrote:This skill must have a cooldown I'm sure, but even if that cooldown is 10 mins between activations DrK's will be trully immortal out of boss fights.

This gives me hopes that they are actually trying to follow those quotes in the RED event when redesigning adventurers. Unbreakable defense for Paladins, incredible damage for heroes., etc

In before everyone cries because Heroes get the highest damage while defense and invincibility are useless for the other jobs.
Invincibility is useful for paladins. It makes them better Damage Reflect breaking mules.
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[KMS]Inkwell Diary # 72 - Night Walker skill preview - by Tash - 2013-05-24, 11:23 PM

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