2013-05-23, 05:10 PM
ChronosXIII Wrote:Holy craaaaaaaap.
Xenon Sniper mode dropped hard.
And what the crap at Wild Hunters.
WH became better because they basically took everything that was detrimental to DPS and gave them either a passive or a skill to attack better.
as example what they changed:
Gained Automatic Shooting Device passive 1st job(20 attack)
3rd Job dodge changed to flurry, also gives 30 passive dex
Attack Speed +1 on Beast Form
Lost exploding arrows(ultimate) for Assistant Hunting unit, which adds short time damage which adds 440%x4 per second(without buffs) for 4 seconds.
Lost stink bomb shot(useless) for extended magazine, which increases damage by 10% and allstats by +20
Silent Rampage hyper(nerfed to 10% damage and 90% afa) now has no cooldown.
its the combination of losing most of the useless skills and replacing them with something passive, or a better buff that made them alot better. This is on top that almost all the jaguar moves delay was almost halved(from ~33 casts to ~52 casts for sonic roar)
to take the removed skills list from max, here's my comments on them:
Crossbow Booster (1st) : moved to 2nd job
Mine (2nd) : all it was ever useful for was for hackers. No competent WH would use it.
Silver Hawk (2nd) : only legitimate loss IMO in dps
Wild Trap (3rd): decent as a monster distractor, but uses owners defense for its own defense. dies too quickly
Blind (3rd): Blind effect is partially useful, the -50 static defense on monsters was to miniscule
Dodge (3rd): replaced by flurry, a better variant of it
Flash Rain (4th): replaced by assistant hunting unit, adds dps over an ultimate
Chemical Shell (4th): replaced by extended magazine, which becomes a buff instead of a useless skill
Wild Vulcan Add Range (Hyper): people actually increase range?
Drill Container (Hyper): switch to a more jaguar based hyper, dont know its effectiveness(500%x9 every 90 seconds)

