2013-05-23, 09:22 AM
MountLag Wrote:You could try it with a different weapon equipped to see if it's the multiplier or something else that changed. Another possibility could be 4*(STR+DEX+LUK) -> 3.5*(STR+DEX+LUK)
Thorr Wrote:This here is more what I thought they would do. The 1.5 in their formula is the weapon multiplier, right? Since Xenon already has a unique damage formula, it would make more sense to change the formula itself to better accommodate the 3 primary stats instead of changing the weapon multiplier. Granted, Xenon has his own weapon, but changing the formula directly would affect Xenon regardless of what weapon he uses. From a design standpoint, that would make more sense to me.
Perhaps you should take a class-free weapon and calculate the damage with a normal attack and see if the damage is lowered for that, too.
Uh..
Order of multiplication.
My original thoughts were:
1) 1.5*(4*stat1+stats)*att/100
Which was false
2) 1.5*(4*(stats/2))*att/100
Which was false.
So then I figured they changed the multiplier.
Also like I said, order of multiplication is commutative so it wouldn't matter. Formula is simplified as:
Multiplier*4*stats*attack*100^-1
So 1.3125 * 4 is equivalent to 1.5 * 3.5 and et al. I doubt they would change the core component of the formula (4, attack, division by 100) so the only things that would matter are the multipliers and the way stats are handled.

