They didn't bother to KMST the new Aran changes so there's a few bugs.
Any non-Finisher Combo Attack can be used without Double/Triple Swing now. They can be activated without their input (i.e. using a hotkey). If you use the Command input to activate a skill such as down + attack for Final Toss, it will cost no combo and deal less damage, as stated in the description; however, since they didn't KMST this, there are several inconsistencies.
Bug #1:
The original skills all cost 0 Combo. They added the variable to the readouts that state how much combo they cost, and did not add the variable to the skill itself. This defaults it to 0 (or it returns null). This is pineappleing stupid because the skill calls for something that does not exist. how2program
Bug #2:
The variable used is aranComboCon. This is the actual variable name used for how much Combo is consumed; however, in every skill after Combo Smash, they start using comboConAran. This means no one will see how much combo any of these skills cost. I'm being generous when I say this is one bug.
Bug #3:
The new skills added are dummies, presumably for when Command inputs are not used. They all cost some Combo to use, to back this claim. In the case of Final Charge and Final Blow, Commandless (costing comb) does less damage than the Command version, despite the description stating otherwise. Final Toss does the same damage regardless of Command or Commandless. Rolling Spin is the only skill that costs Combo and does more damage for Commandless.
Any non-Finisher Combo Attack can be used without Double/Triple Swing now. They can be activated without their input (i.e. using a hotkey). If you use the Command input to activate a skill such as down + attack for Final Toss, it will cost no combo and deal less damage, as stated in the description; however, since they didn't KMST this, there are several inconsistencies.
Bug #1:
The original skills all cost 0 Combo. They added the variable to the readouts that state how much combo they cost, and did not add the variable to the skill itself. This defaults it to 0 (or it returns null). This is pineappleing stupid because the skill calls for something that does not exist. how2program
Bug #2:
The variable used is aranComboCon. This is the actual variable name used for how much Combo is consumed; however, in every skill after Combo Smash, they start using comboConAran. This means no one will see how much combo any of these skills cost. I'm being generous when I say this is one bug.
The new skills added are dummies, presumably for when Command inputs are not used. They all cost some Combo to use, to back this claim. In the case of Final Charge and Final Blow, Commandless (costing comb) does less damage than the Command version, despite the description stating otherwise. Final Toss does the same damage regardless of Command or Commandless. Rolling Spin is the only skill that costs Combo and does more damage for Commandless.

