[spoiler="Events (메이플 5월~ 6월 이벤트
"]높이높이 왕관쌓기 이벤트
Start Date: Thursday, May 23, 2013
End Date: Wednesday, June 12, 2013
Rewards: 환생의 불꽃 레벨 120, 수상한 큐브, 에디셔널 잠재능력 부여 주문서 60%, 스페셜 에디셔널 각인의 인장, 럭키데이 주문서
메이플 서바이벌 미니게임
Start Date: Thursday, May 23, 2013
End Date: Wednesday, June 12, 2013
Rewards: 신비한 보석함, 신비한 주머니, 쥬얼 크래프트 링, 쥬얼 크래프트 놀라운 혼돈의 주문서 40%, 쥬얼 시너지
총각무 출석체크
Start Date: Monday, May 27, 2013
End Date: Sunday, June 23, 2013
Rewards: 환생의 불꽃 레벨 140, 황금 망치 50%, 실버 카르마의 가위, 2성 장비강화 주문서, 이노센트 주문서 50%
불꽃폭죽 이벤트
Start Date: Thursday, May 23, 2013
End Date: Friday, May 31, 2013
Rewards: 10주년 블랙 햇, 10주년 블랙 슈트, 10주년 블랙 메이플링, 10주년 블랙 치클
왕관쌓기 업적
Start Date: Thursday, May 23, 2013
End Date: Wednesday, June 12, 2013
Rewards: 환생의 불꽃 레벨 120, 수상한 큐브, 에디셔널 잠재능력 부여 주문서 60%, 스페셜 에디셔널 각인의 인장, 럭키데이 주문서
5월의 어느 멋진 핫타임!
Start Date: Saturday, May 25, 2013
End Date: Saturday, May 25, 2013
Start Time: 02:30
End Time: 02:30
Rewards: 나는야 럭키가이★, 찰나의 불꽃 뱃지, [7일]텔레포트 월드맵, 10주년 블랙 버클, 10주년 코인
Hot Time
6월의 즐거운 핫타임!
Start Date: Thursday, June 06, 2013
End Date: Thursday, June 06, 2013
Start Time: 02:30
End Time: 02:30
Rewards: 나는야 럭키가이★, 플래티넘 숄더, 비구름 라이딩 30일 이용권, 황금 거위알, 10주년 블랙 버클
Hot Time
[/spoiler]
"]높이높이 왕관쌓기 이벤트Start Date: Thursday, May 23, 2013
End Date: Wednesday, June 12, 2013
Rewards: 환생의 불꽃 레벨 120, 수상한 큐브, 에디셔널 잠재능력 부여 주문서 60%, 스페셜 에디셔널 각인의 인장, 럭키데이 주문서
메이플 서바이벌 미니게임
Start Date: Thursday, May 23, 2013
End Date: Wednesday, June 12, 2013
Rewards: 신비한 보석함, 신비한 주머니, 쥬얼 크래프트 링, 쥬얼 크래프트 놀라운 혼돈의 주문서 40%, 쥬얼 시너지
총각무 출석체크
Start Date: Monday, May 27, 2013
End Date: Sunday, June 23, 2013
Rewards: 환생의 불꽃 레벨 140, 황금 망치 50%, 실버 카르마의 가위, 2성 장비강화 주문서, 이노센트 주문서 50%
불꽃폭죽 이벤트
Start Date: Thursday, May 23, 2013
End Date: Friday, May 31, 2013
Rewards: 10주년 블랙 햇, 10주년 블랙 슈트, 10주년 블랙 메이플링, 10주년 블랙 치클
왕관쌓기 업적
Start Date: Thursday, May 23, 2013
End Date: Wednesday, June 12, 2013
Rewards: 환생의 불꽃 레벨 120, 수상한 큐브, 에디셔널 잠재능력 부여 주문서 60%, 스페셜 에디셔널 각인의 인장, 럭키데이 주문서
5월의 어느 멋진 핫타임!
Start Date: Saturday, May 25, 2013
End Date: Saturday, May 25, 2013
Start Time: 02:30
End Time: 02:30
Rewards: 나는야 럭키가이★, 찰나의 불꽃 뱃지, [7일]텔레포트 월드맵, 10주년 블랙 버클, 10주년 코인
Hot Time
6월의 즐거운 핫타임!
Start Date: Thursday, June 06, 2013
End Date: Thursday, June 06, 2013
Start Time: 02:30
End Time: 02:30
Rewards: 나는야 럭키가이★, 플래티넘 숄더, 비구름 라이딩 30일 이용권, 황금 거위알, 10주년 블랙 버클
Hot Time
[/spoiler]
Aran (I)
![[Image: Kaiser.21000004.png]](http://static.southperry.net/patch/skill/Kaiser.21000004.png)
Combo Smash
Description: Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your [Combo Count is 15 or higher]. [Command: ¡é¡æ + Attack Key]
Info: type = 52, commandSkillType = attack, piercing = 1
Delays: comboSmash - 1200 ms
Pre-requisite: Level 1 Combo Ability
Final Attack: Polearm
Animations: effect, effect0, ball, hit.0
Maximum Level: 10
![[Image: Kaiser.21000002.png]](http://static.southperry.net/patch/skill/Kaiser.21000002.png)
Double Swing
Description: Press the attack key twice to deal a double attack on up to 8 enemies.
Info: type = 52, commandSkillType = attack
Delays: doubleSwing - 420 ms
Range: 200%
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 20
![[Image: Kaiser.21000000.png]](http://static.southperry.net/patch/skill/Kaiser.21000000.png)
Combo Ability
Description: Increases your chance to not be knocked back when attacked. For every 10 Combo Count, gain Weapon Attack, Defense, and Speed.
Info: type = 51
Pre-requisite: Level 1 Double Swing
Maximum Level: 10
![[Image: Kaiser.21001001.png]](http://static.southperry.net/patch/skill/Kaiser.21001001.png)
Combat Step
Description: Press a direction key twice to quickly move a short distance.[Command: ¡ç¡ç or ¡æ¡æ]
Info: type = 41, casterMove = 1
Delays: combatStep - 180 ms
Pre-requisite: Level 1 Double Swing
Animations: effect
Maximum Level: 5
![[Image: Kaiser.21001003.png]](http://static.southperry.net/patch/skill/Kaiser.21001003.png)
Polearm Booster
Description: Increases the attack speed of your weapon. Must have a polearm equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Combat Step
Animations: effect
Maximum Level: 20
![[Image: Kaiser.21000004.png]](http://static.southperry.net/patch/skill/Kaiser.21000004.png)
Combo Smash
Description: Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your [Combo Count is 15 or higher]. [Command: ¡é¡æ + Attack Key]
Info: type = 52, commandSkillType = attack, piercing = 1
Delays: comboSmash - 1200 ms
Pre-requisite: Level 1 Combo Ability
Final Attack: Polearm
Animations: effect, effect0, ball, hit.0
Maximum Level: 10
| 1 | Combo Cost: 15, Damage: 414%, Max Enemies Hit: 8 |
| 2 | Combo Cost: 15, Damage: 428%, Max Enemies Hit: 8 |
| 3 | Combo Cost: 15, Damage: 442%, Max Enemies Hit: 8 |
| 4 | Combo Cost: 15, Damage: 456%, Max Enemies Hit: 8 |
| 5 | Combo Cost: 15, Damage: 470%, Max Enemies Hit: 8 |
| 6 | Combo Cost: 15, Damage: 484%, Max Enemies Hit: 8 |
| 7 | Combo Cost: 15, Damage: 498%, Max Enemies Hit: 8 |
| 8 | Combo Cost: 15, Damage: 512%, Max Enemies Hit: 8 |
| 9 | Combo Cost: 15, Damage: 526%, Max Enemies Hit: 8 |
| 10 | Combo Cost: 15, Damage: 540%, Max Enemies Hit: 8 |
![[Image: Kaiser.21000002.png]](http://static.southperry.net/patch/skill/Kaiser.21000002.png)
Double Swing
Description: Press the attack key twice to deal a double attack on up to 8 enemies.
Info: type = 52, commandSkillType = attack
Delays: doubleSwing - 420 ms
Range: 200%
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 20
| 1 | MP Cost: 2, Damage: 205%, Max Enemies Hit: 8 |
| 2 | MP Cost: 2, Damage: 210%, Max Enemies Hit: 8 |
| 3 | MP Cost: 2, Damage: 215%, Max Enemies Hit: 8 |
| 4 | MP Cost: 2, Damage: 220%, Max Enemies Hit: 8 |
| 5 | MP Cost: 2, Damage: 225%, Max Enemies Hit: 8 |
| 6 | MP Cost: 3, Damage: 230%, Max Enemies Hit: 8 |
| 7 | MP Cost: 3, Damage: 235%, Max Enemies Hit: 8 |
| 8 | MP Cost: 3, Damage: 240%, Max Enemies Hit: 8 |
| 9 | MP Cost: 3, Damage: 245%, Max Enemies Hit: 8 |
| 10 | MP Cost: 3, Damage: 250%, Max Enemies Hit: 8 |
| 11 | MP Cost: 3, Damage: 255%, Max Enemies Hit: 8 |
| 12 | MP Cost: 4, Damage: 260%, Max Enemies Hit: 8 |
| 13 | MP Cost: 4, Damage: 265%, Max Enemies Hit: 8 |
| 14 | MP Cost: 4, Damage: 270%, Max Enemies Hit: 8 |
| 15 | MP Cost: 4, Damage: 275%, Max Enemies Hit: 8 |
| 16 | MP Cost: 4, Damage: 280%, Max Enemies Hit: 8 |
| 17 | MP Cost: 4, Damage: 285%, Max Enemies Hit: 8 |
| 18 | MP Cost: 5, Damage: 290%, Max Enemies Hit: 8 |
| 19 | MP Cost: 5, Damage: 295%, Max Enemies Hit: 8 |
| 20 | MP Cost: 5, Damage: 300%, Max Enemies Hit: 8 |
![[Image: Kaiser.21000000.png]](http://static.southperry.net/patch/skill/Kaiser.21000000.png)
Combo Ability
Description: Increases your chance to not be knocked back when attacked. For every 10 Combo Count, gain Weapon Attack, Defense, and Speed.
Info: type = 51
Pre-requisite: Level 1 Double Swing
Maximum Level: 10
| 1 | Stance Rate: +12%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 1 times |
| 2 | Stance Rate: +14%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 2 times |
| 3 | Stance Rate: +16%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 3 times |
| 4 | Stance Rate: +18%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 4 times |
| 5 | Stance Rate: +20%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 5 times |
| 6 | Stance Rate: +22%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 6 times |
| 7 | Stance Rate: +24%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 7 times |
| 8 | Stance Rate: +26%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 8 times |
| 9 | Stance Rate: +28%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 9 times |
| 10 | Stance Rate: +30%, For every 10 Combo - Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stance Rate: +2%, Stacks up to 10 times |
![[Image: Kaiser.21001001.png]](http://static.southperry.net/patch/skill/Kaiser.21001001.png)
Combat Step
Description: Press a direction key twice to quickly move a short distance.[Command: ¡ç¡ç or ¡æ¡æ]
Info: type = 41, casterMove = 1
Delays: combatStep - 180 ms
Pre-requisite: Level 1 Double Swing
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 1, travel a short distance, Speed: +3%, Maximum Speed: +4% |
| 2 | MP Cost: 2, travel a short distance, Speed: +6%, Maximum Speed: +8% |
| 3 | MP Cost: 3, travel a short distance, Speed: +9%, Maximum Speed: +12% |
| 4 | MP Cost: 4, travel a short distance, Speed: +12%, Maximum Speed: +16% |
| 5 | MP Cost: 5, travel a short distance, Speed: +15%, Maximum Speed: +20% |
![[Image: Kaiser.21001003.png]](http://static.southperry.net/patch/skill/Kaiser.21001003.png)
Polearm Booster
Description: Increases the attack speed of your weapon. Must have a polearm equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Combat Step
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 30, Duration: 10 sec, Weapon Speed: -2 |
| 2 | MP Cost: 29, Duration: 20 sec, Weapon Speed: -2 |
| 3 | MP Cost: 28, Duration: 30 sec, Weapon Speed: -2 |
| 4 | MP Cost: 27, Duration: 40 sec, Weapon Speed: -2 |
| 5 | MP Cost: 26, Duration: 50 sec, Weapon Speed: -2 |
| 6 | MP Cost: 25, Duration: 60 sec, Weapon Speed: -2 |
| 7 | MP Cost: 24, Duration: 70 sec, Weapon Speed: -2 |
| 8 | MP Cost: 23, Duration: 80 sec, Weapon Speed: -2 |
| 9 | MP Cost: 22, Duration: 90 sec, Weapon Speed: -2 |
| 10 | MP Cost: 21, Duration: 100 sec, Weapon Speed: -2 |
| 11 | MP Cost: 20, Duration: 110 sec, Weapon Speed: -3 |
| 12 | MP Cost: 19, Duration: 120 sec, Weapon Speed: -3 |
| 13 | MP Cost: 18, Duration: 130 sec, Weapon Speed: -3 |
| 14 | MP Cost: 17, Duration: 140 sec, Weapon Speed: -3 |
| 15 | MP Cost: 16, Duration: 150 sec, Weapon Speed: -3 |
| 16 | MP Cost: 15, Duration: 160 sec, Weapon Speed: -3 |
| 17 | MP Cost: 14, Duration: 170 sec, Weapon Speed: -3 |
| 18 | MP Cost: 13, Duration: 180 sec, Weapon Speed: -3 |
| 19 | MP Cost: 12, Duration: 190 sec, Weapon Speed: -3 |
| 20 | MP Cost: 11, Duration: 200 sec, Weapon Speed: -3 |
Aran (II)
![[Image: Kaiser.21100008.png]](http://static.southperry.net/patch/skill/Kaiser.21100008.png)
Physical Training
Description: Permanently increases Strength and Dexterity.
Info: type = 50
Maximum Level: 5
![[Image: Kaiser.21100005.png]](http://static.southperry.net/patch/skill/Kaiser.21100005.png)
Combo Drain
Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your [Combo Count is 30 or higher]. [Command: ¡é¡é + Attack Key]
Info: type = 52, commandSkillType = buff, hpDrain = 1, condition = attack, magicSteal = 1
Delays: alert4 - 900 ms
Pre-requisite: Level 1 Combo Ability
Animations: effect, effect0
Maximum Level: 10
![[Image: Kaiser.21100007.png]](http://static.southperry.net/patch/skill/Kaiser.21100007.png)
Combo Fenrir
Description: Unleashes the aura of a pack of wolves on the enemy, hitting them twice. Can only be used when your [Combo Count is 40 or higher]. [Command: ¡é¡æ + Attack Key]
Info: type = 52, piercing = 1, commandSkillType = attack
Delays: comboFenrir - 1530 ms
Pre-requisite: Level 10 Combo Smash
Final Attack: Polearm
Animations: effect, effect0, ball, hit.0
Maximum Level: 10
![[Image: Kaiser.21100000.png]](http://static.southperry.net/patch/skill/Kaiser.21100000.png)
Polearm Mastery
Description: Increases the weapon mastery, accuracy, and weapon speed of polearms.
Info: type = 50
Pre-requisite: Level 3 Triple Swing
Maximum Level: 10
![[Image: Kaiser.21100001.png]](http://static.southperry.net/patch/skill/Kaiser.21100001.png)
Triple Swing
Description: Press the attack key three times to deal a triple attack on up to 8 enemies.
Info: type = 52, commandSkillType = attack
Delays: tripleSwing - 660 ms
Range: 200%
Pre-requisite: Level 20 Double Swing
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 20
![[Image: Kaiser.21100002.png]](http://static.southperry.net/patch/skill/Kaiser.21100002.png)
Final Charge
Description: Charge forward, knocking back enemies in your path with a chance to stun. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡ç¡æ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun
Delays: finalCharge - 1080 ms
Range: 380%
Final Attack: Polearm
Animations: effect, effect0, hit.0, mob
Maximum Level: 10
![[Image: Kaiser.21100010.png]](http://static.southperry.net/patch/skill/Kaiser.21100010.png)
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a polearm equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Polearm Mastery
Animations: hit.0
Maximum Level: 20
![[Image: Kaiser.21101006.png]](http://static.southperry.net/patch/skill/Kaiser.21101006.png)
Snow Charge
Description: Permanently increases your damage. When activated, your polearm will be infused with ice, allowing you to slow enemies.
Info: type = 11, mes = freeze, condition = attack, magicSteal = 1
Delays: magic5 - 1200 ms
Range: 50%
Animations: effect
Maximum Level: 10
![[Image: Kaiser.21101003.png]](http://static.southperry.net/patch/skill/Kaiser.21101003.png)
Body Pressure
Description: Temporarily enables Body Attacks on enemies. Attacked enemies may be incapacitated for 5 seconds.
Note: Incapacitate is the status preventing an enemy from doing touch damage.
Info: type = 11, bodyAttack = 1, mes = incapacitate, condition = attack, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect, effect0, hit.0, mob
Maximum Level: 5
![[Image: Kaiser.21101011.png]](http://static.southperry.net/patch/skill/Kaiser.21101011.png)
Final Charge (Commandless)
Description: Charge forward, knocking back enemies in your path with a chance to stun. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡ç¡æ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun
Delays: finalCharge - 1080 ms
Range: 380%
Final Attack: Polearm
Animations: effect, effect0, hit.0, mob
Maximum Level: 10
![[Image: Kaiser.21100008.png]](http://static.southperry.net/patch/skill/Kaiser.21100008.png)
Physical Training
Description: Permanently increases Strength and Dexterity.
Info: type = 50
Maximum Level: 5
| 1 | Strength: +6, Dexterity: +6 |
| 2 | Strength: +12, Dexterity: +12 |
| 3 | Strength: +18, Dexterity: +18 |
| 4 | Strength: +24, Dexterity: +24 |
| 5 | Strength: +30, Dexterity: +30 |
![[Image: Kaiser.21100005.png]](http://static.southperry.net/patch/skill/Kaiser.21100005.png)
Combo Drain
Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your [Combo Count is 30 or higher]. [Command: ¡é¡é + Attack Key]
Info: type = 52, commandSkillType = buff, hpDrain = 1, condition = attack, magicSteal = 1
Delays: alert4 - 900 ms
Pre-requisite: Level 1 Combo Ability
Animations: effect, effect0
Maximum Level: 10
| 1 | Combo Cost: 30, Duration: 78 sec, Recovers 1% damage as HP |
| 2 | Combo Cost: 30, Duration: 96 sec, Recovers 2% damage as HP |
| 3 | Combo Cost: 30, Duration: 114 sec, Recovers 3% damage as HP |
| 4 | Combo Cost: 30, Duration: 132 sec, Recovers 4% damage as HP |
| 5 | Combo Cost: 30, Duration: 150 sec, Recovers 5% damage as HP |
| 6 | Combo Cost: 30, Duration: 168 sec, Recovers 6% damage as HP |
| 7 | Combo Cost: 30, Duration: 186 sec, Recovers 7% damage as HP |
| 8 | Combo Cost: 30, Duration: 204 sec, Recovers 8% damage as HP |
| 9 | Combo Cost: 30, Duration: 222 sec, Recovers 9% damage as HP |
| 10 | Combo Cost: 30, Duration: 240 sec, Recovers 10% damage as HP |
![[Image: Kaiser.21100007.png]](http://static.southperry.net/patch/skill/Kaiser.21100007.png)
Combo Fenrir
Description: Unleashes the aura of a pack of wolves on the enemy, hitting them twice. Can only be used when your [Combo Count is 40 or higher]. [Command: ¡é¡æ + Attack Key]
Info: type = 52, piercing = 1, commandSkillType = attack
Delays: comboFenrir - 1530 ms
Pre-requisite: Level 10 Combo Smash
Final Attack: Polearm
Animations: effect, effect0, ball, hit.0
Maximum Level: 10
| 1 | Combo Cost: 40, Damage: 445%, Max Enemies Hit: 4 |
| 2 | Combo Cost: 40, Damage: 460%, Max Enemies Hit: 4 |
| 3 | Combo Cost: 40, Damage: 475%, Max Enemies Hit: 4 |
| 4 | Combo Cost: 40, Damage: 490%, Max Enemies Hit: 4 |
| 5 | Combo Cost: 40, Damage: 505%, Max Enemies Hit: 6 |
| 6 | Combo Cost: 40, Damage: 520%, Max Enemies Hit: 6 |
| 7 | Combo Cost: 40, Damage: 535%, Max Enemies Hit: 6 |
| 8 | Combo Cost: 40, Damage: 550%, Max Enemies Hit: 6 |
| 9 | Combo Cost: 40, Damage: 565%, Max Enemies Hit: 6 |
| 10 | Combo Cost: 40, Damage: 580%, Max Enemies Hit: 8 |
![[Image: Kaiser.21100000.png]](http://static.southperry.net/patch/skill/Kaiser.21100000.png)
Polearm Mastery
Description: Increases the weapon mastery, accuracy, and weapon speed of polearms.
Info: type = 50
Pre-requisite: Level 3 Triple Swing
Maximum Level: 10
| 1 | Polarm Mastery: +14%, Accuracy: +12, Weapon Speed: -1 |
| 2 | Polarm Mastery: +18%, Accuracy: +24, Weapon Speed: -1 |
| 3 | Polarm Mastery: +22%, Accuracy: +36, Weapon Speed: -1 |
| 4 | Polarm Mastery: +26%, Accuracy: +48, Weapon Speed: -1 |
| 5 | Polarm Mastery: +30%, Accuracy: +60, Weapon Speed: -1 |
| 6 | Polarm Mastery: +34%, Accuracy: +72, Weapon Speed: -1 |
| 7 | Polarm Mastery: +38%, Accuracy: +84, Weapon Speed: -1 |
| 8 | Polarm Mastery: +42%, Accuracy: +96, Weapon Speed: -1 |
| 9 | Polarm Mastery: +46%, Accuracy: +108, Weapon Speed: -1 |
| 10 | Polarm Mastery: +50%, Accuracy: +120, Weapon Speed: -1 |
![[Image: Kaiser.21100001.png]](http://static.southperry.net/patch/skill/Kaiser.21100001.png)
Triple Swing
Description: Press the attack key three times to deal a triple attack on up to 8 enemies.
Info: type = 52, commandSkillType = attack
Delays: tripleSwing - 660 ms
Range: 200%
Pre-requisite: Level 20 Double Swing
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 20
| 1 | MP Cost: 5, Damage: 448%, Max Enemies Hit: 8 |
| 2 | MP Cost: 5, Damage: 456%, Max Enemies Hit: 8 |
| 3 | MP Cost: 5, Damage: 464%, Max Enemies Hit: 8 |
| 4 | MP Cost: 5, Damage: 472%, Max Enemies Hit: 8 |
| 5 | MP Cost: 5, Damage: 480%, Max Enemies Hit: 8 |
| 6 | MP Cost: 6, Damage: 488%, Max Enemies Hit: 8 |
| 7 | MP Cost: 6, Damage: 496%, Max Enemies Hit: 8 |
| 8 | MP Cost: 6, Damage: 504%, Max Enemies Hit: 8 |
| 9 | MP Cost: 6, Damage: 512%, Max Enemies Hit: 8 |
| 10 | MP Cost: 6, Damage: 520%, Max Enemies Hit: 8 |
| 11 | MP Cost: 6, Damage: 528%, Max Enemies Hit: 8 |
| 12 | MP Cost: 7, Damage: 536%, Max Enemies Hit: 8 |
| 13 | MP Cost: 7, Damage: 544%, Max Enemies Hit: 8 |
| 14 | MP Cost: 7, Damage: 552%, Max Enemies Hit: 8 |
| 15 | MP Cost: 7, Damage: 560%, Max Enemies Hit: 8 |
| 16 | MP Cost: 7, Damage: 568%, Max Enemies Hit: 8 |
| 17 | MP Cost: 7, Damage: 576%, Max Enemies Hit: 8 |
| 18 | MP Cost: 8, Damage: 584%, Max Enemies Hit: 8 |
| 19 | MP Cost: 8, Damage: 592%, Max Enemies Hit: 8 |
| 20 | MP Cost: 8, Damage: 600%, Max Enemies Hit: 8 |
![[Image: Kaiser.21100002.png]](http://static.southperry.net/patch/skill/Kaiser.21100002.png)
Final Charge
Description: Charge forward, knocking back enemies in your path with a chance to stun. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡ç¡æ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun
Delays: finalCharge - 1080 ms
Range: 380%
Final Attack: Polearm
Animations: effect, effect0, hit.0, mob
Maximum Level: 10
| 1 | MP Cost: 17, Damage: 140%, Max Enemies Hit: 5, Stun Rate: 3%, Stun Duration: 1 sec |
| 2 | MP Cost: 17, Damage: 150%, Max Enemies Hit: 6, Stun Rate: 6%, Stun Duration: 2 sec |
| 3 | MP Cost: 21, Damage: 160%, Max Enemies Hit: 6, Stun Rate: 9%, Stun Duration: 3 sec |
| 4 | MP Cost: 21, Damage: 170%, Max Enemies Hit: 7, Stun Rate: 12%, Stun Duration: 4 sec |
| 5 | MP Cost: 21, Damage: 180%, Max Enemies Hit: 7, Stun Rate: 15%, Stun Duration: 5 sec |
| 6 | MP Cost: 25, Damage: 190%, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 6 sec |
| 7 | MP Cost: 25, Damage: 200%, Max Enemies Hit: 8, Stun Rate: 21%, Stun Duration: 7 sec |
| 8 | MP Cost: 25, Damage: 210%, Max Enemies Hit: 9, Stun Rate: 24%, Stun Duration: 8 sec |
| 9 | MP Cost: 29, Damage: 220%, Max Enemies Hit: 9, Stun Rate: 27%, Stun Duration: 9 sec |
| 10 | MP Cost: 29, Damage: 230%, Max Enemies Hit: 10, Stun Rate: 30%, Stun Duration: 10 sec |
![[Image: Kaiser.21100010.png]](http://static.southperry.net/patch/skill/Kaiser.21100010.png)
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a polearm equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Polearm Mastery
Animations: hit.0
Maximum Level: 20
| 1 | Activation Rate: 2%, Damage: 100% |
| 2 | Activation Rate: 4%, Damage: 105% |
| 3 | Activation Rate: 6%, Damage: 105% |
| 4 | Activation Rate: 8%, Damage: 110% |
| 5 | Activation Rate: 10%, Damage: 110% |
| 6 | Activation Rate: 12%, Damage: 115% |
| 7 | Activation Rate: 14%, Damage: 115% |
| 8 | Activation Rate: 16%, Damage: 120% |
| 9 | Activation Rate: 18%, Damage: 120% |
| 10 | Activation Rate: 20%, Damage: 125% |
| 11 | Activation Rate: 22%, Damage: 125% |
| 12 | Activation Rate: 24%, Damage: 130% |
| 13 | Activation Rate: 26%, Damage: 130% |
| 14 | Activation Rate: 28%, Damage: 135% |
| 15 | Activation Rate: 30%, Damage: 135% |
| 16 | Activation Rate: 32%, Damage: 140% |
| 17 | Activation Rate: 34%, Damage: 140% |
| 18 | Activation Rate: 36%, Damage: 145% |
| 19 | Activation Rate: 38%, Damage: 145% |
| 20 | Activation Rate: 40%, Damage: 150% |
![[Image: Kaiser.21101006.png]](http://static.southperry.net/patch/skill/Kaiser.21101006.png)
Snow Charge
Description: Permanently increases your damage. When activated, your polearm will be infused with ice, allowing you to slow enemies.
Info: type = 11, mes = freeze, condition = attack, magicSteal = 1
Delays: magic5 - 1200 ms
Range: 50%
Animations: effect
Maximum Level: 10
| 1 | MP Cost: 24, Duration: 20 sec, Enemy Speed: -22, Slow Duration: 5 sec, Passive Effect - Damage: +8% |
| 2 | MP Cost: 25, Duration: 40 sec, Enemy Speed: -24, Slow Duration: 5 sec, Passive Effect - Damage: +11% |
| 3 | MP Cost: 26, Duration: 60 sec, Enemy Speed: -26, Slow Duration: 10 sec, Passive Effect - Damage: +14% |
| 4 | MP Cost: 27, Duration: 80 sec, Enemy Speed: -28, Slow Duration: 10 sec, Passive Effect - Damage: +17% |
| 5 | MP Cost: 28, Duration: 100 sec, Enemy Speed: -30, Slow Duration: 10 sec, Passive Effect - Damage: +20% |
| 6 | MP Cost: 29, Duration: 120 sec, Enemy Speed: -32, Slow Duration: 15 sec, Passive Effect - Damage: +23% |
| 7 | MP Cost: 30, Duration: 140 sec, Enemy Speed: -34, Slow Duration: 15 sec, Passive Effect - Damage: +26% |
| 8 | MP Cost: 31, Duration: 160 sec, Enemy Speed: -36, Slow Duration: 15 sec, Passive Effect - Damage: +29% |
| 9 | MP Cost: 32, Duration: 180 sec, Enemy Speed: -38, Slow Duration: 20 sec, Passive Effect - Damage: +32% |
| 10 | MP Cost: 33, Duration: 200 sec, Enemy Speed: -40, Slow Duration: 20 sec, Passive Effect - Damage: +35% |
![[Image: Kaiser.21101003.png]](http://static.southperry.net/patch/skill/Kaiser.21101003.png)
Body Pressure
Description: Temporarily enables Body Attacks on enemies. Attacked enemies may be incapacitated for 5 seconds.
Note: Incapacitate is the status preventing an enemy from doing touch damage.
Info: type = 11, bodyAttack = 1, mes = incapacitate, condition = attack, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect, effect0, hit.0, mob
Maximum Level: 5
| 1 | MP Cost: 36, Duration: 116 sec, Body Attack Damage: 80%, Incapacitate Rate: 24%, Incapacitate Duration: 5 sec |
| 2 | MP Cost: 32, Duration: 132 sec, Body Attack Damage: 160%, Incapacitate Rate: 28%, Incapacitate Duration: 5 sec |
| 3 | MP Cost: 28, Duration: 148 sec, Body Attack Damage: 240%, Incapacitate Rate: 32%, Incapacitate Duration: 5 sec |
| 4 | MP Cost: 24, Duration: 164 sec, Body Attack Damage: 320%, Incapacitate Rate: 36%, Incapacitate Duration: 5 sec |
| 5 | MP Cost: 20, Duration: 180 sec, Body Attack Damage: 400%, Incapacitate Rate: 40%, Incapacitate Duration: 5 sec |
![[Image: Kaiser.21101011.png]](http://static.southperry.net/patch/skill/Kaiser.21101011.png)
Final Charge (Commandless)
Description: Charge forward, knocking back enemies in your path with a chance to stun. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡ç¡æ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun
Delays: finalCharge - 1080 ms
Range: 380%
Final Attack: Polearm
Animations: effect, effect0, hit.0, mob
Maximum Level: 10
| 1 | Combo Cost: 20, MP Cost: 17, Damage: 192%, Max Enemies Hit: 5, Stun Rate: 3%, Stun Duration: 1 sec |
| 2 | Combo Cost: 20, MP Cost: 17, Damage: 204%, Max Enemies Hit: 6, Stun Rate: 6%, Stun Duration: 2 sec |
| 3 | Combo Cost: 20, MP Cost: 21, Damage: 216%, Max Enemies Hit: 6, Stun Rate: 9%, Stun Duration: 3 sec |
| 4 | Combo Cost: 20, MP Cost: 21, Damage: 228%, Max Enemies Hit: 7, Stun Rate: 12%, Stun Duration: 4 sec |
| 5 | Combo Cost: 20, MP Cost: 21, Damage: 240%, Max Enemies Hit: 7, Stun Rate: 15%, Stun Duration: 5 sec |
| 6 | Combo Cost: 20, MP Cost: 25, Damage: 252%, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 6 sec |
| 7 | Combo Cost: 20, MP Cost: 25, Damage: 264%, Max Enemies Hit: 8, Stun Rate: 21%, Stun Duration: 7 sec |
| 8 | Combo Cost: 20, MP Cost: 25, Damage: 276%, Max Enemies Hit: 9, Stun Rate: 24%, Stun Duration: 8 sec |
| 9 | Combo Cost: 20, MP Cost: 29, Damage: 288%, Max Enemies Hit: 9, Stun Rate: 27%, Stun Duration: 9 sec |
| 10 | Combo Cost: 20, MP Cost: 29, Damage: 300%, Max Enemies Hit: 10, Stun Rate: 30%, Stun Duration: 10 sec |
Aran (III)
![[Image: Kaiser.21110011.png]](http://static.southperry.net/patch/skill/Kaiser.21110011.png)
Combo Judgement
Description: Drops a giant axe of judgment on the enemies that freezes and inflicts damage over time. Can only be used when [Combo Count is 60 or higher]. [Command : ¡è¡é + Attack Key]
Info: type = 52, areaAttack = 1, mes = freeze, dot = 1, dotType = frostbite, commandSkillType = attack, trembling = 1
Delays: comboJudgement - 1410 ms
Range: 250%
Pre-requisite: Level 10 Combo Fenrir
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
![[Image: Kaiser.21110006.png]](http://static.southperry.net/patch/skill/Kaiser.21110006.png)
Rolling Spin
Description: Jump up and spin, doing damage to nearby enemies with a chance of stunning them. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command : ¡è¡è + Attack Key]
Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack
Delays: rollingSpin - 840 ms
Range: 180%
Final Attack: Polearm
Animations: effect, hit.0, mob
Maximum Level: 20
![[Image: Kaiser.21110000.png]](http://static.southperry.net/patch/skill/Kaiser.21110000.png)
Advanced Combo Ability
Description: Increases your Status Effect Resistance, Stance Rate, Critical Hit Rate and Maximum Critical Damage. Each time your Combo Count increases by 10, your Status Effect Resistance, Stance Rate, Critical Hit Rate, and Weapon Attack will also increase.
Info: type = 51
Pre-requisite: Level 10 Combo Ability
Maximum Level: 10
![[Image: Kaiser.21110003.png]](http://static.southperry.net/patch/skill/Kaiser.21110003.png)
Final Toss
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡é¡è + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1
Delays: finalToss - 420 ms
Range: 210%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
![[Image: Kaiser.21110002.png]](http://static.southperry.net/patch/skill/Kaiser.21110002.png)
Full Swing
Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash.
Info: type = 98, dummyOf = 21110007&&21110008
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Maximum Level: 10
![[Image: Kaiser.21111009.png]](http://static.southperry.net/patch/skill/Kaiser.21111009.png)
Combo Recharge
Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 10
![[Image: Kaiser.21110010.png]](http://static.southperry.net/patch/skill/Kaiser.21110010.png)
Cleaving Attack
Description: Ignore a certain amount of an enemy's defense and deal extra damage to boss monsters.
Info: type = 51
Maximum Level: 10
![[Image: Kaiser.21111014.png]](http://static.southperry.net/patch/skill/Kaiser.21111014.png)
Rolling Spin (Commandless)
Description: Jump up and spin, doing damage to nearby enemies with a chance of stunning them. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command : ¡è¡è + Attack Key]
Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack
Delays: rollingSpin - 840 ms
Range: 180%
Final Attack: Polearm
Animations: effect, hit.0, mob
Maximum Level: 20
![[Image: Kaiser.21111001.png]](http://static.southperry.net/patch/skill/Kaiser.21111001.png)
Might
Description: Temporarily improve your weapon attack, defense, and reduce the damage required to knock back an enemy.
Note: Might¡¯s buffs stack with other buffs
Info: type = 11, smartKnockBack = 1
Delays: alert6 - 990 ms
Animations: effect, effect0
Maximum Level: 20
![[Image: Kaiser.21111013.png]](http://static.southperry.net/patch/skill/Kaiser.21111013.png)
Final Toss (Commandless)
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡é¡è + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1
Delays: finalToss - 420 ms
Range: 210%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
![[Image: Kaiser.21111012.png]](http://static.southperry.net/patch/skill/Kaiser.21111012.png)
Maha Blessing
Description: Receive a blessing for all your party members from Maha, the Polearm spirit, to improve your attack power.
Note: Maha Blessing¡¯s buffs won¡¯t stack with other +pad, +mad buffs such as attack potions, Rage, Meditation
Info: type = 10, massSpell = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 10
![[Image: Kaiser.21110011.png]](http://static.southperry.net/patch/skill/Kaiser.21110011.png)
Combo Judgement
Description: Drops a giant axe of judgment on the enemies that freezes and inflicts damage over time. Can only be used when [Combo Count is 60 or higher]. [Command : ¡è¡é + Attack Key]
Info: type = 52, areaAttack = 1, mes = freeze, dot = 1, dotType = frostbite, commandSkillType = attack, trembling = 1
Delays: comboJudgement - 1410 ms
Range: 250%
Pre-requisite: Level 10 Combo Fenrir
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
| 1 | Combo Cost: 60, Damage: 450%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 2 | Combo Cost: 60, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 3 | Combo Cost: 60, Damage: 470%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 4 | Combo Cost: 60, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 5 | Combo Cost: 60, Damage: 490%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 6 | Combo Cost: 60, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 7 | Combo Cost: 60, Damage: 510%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 8 | Combo Cost: 60, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 9 | Combo Cost: 60, Damage: 530%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec |
| 10 | Combo Cost: 60, Damage: 540%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 11 | Combo Cost: 60, Damage: 550%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 12 | Combo Cost: 60, Damage: 560%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 13 | Combo Cost: 60, Damage: 570%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 14 | Combo Cost: 60, Damage: 580%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 15 | Combo Cost: 60, Damage: 590%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 16 | Combo Cost: 60, Damage: 600%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 17 | Combo Cost: 60, Damage: 610%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 18 | Combo Cost: 60, Damage: 620%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 19 | Combo Cost: 60, Damage: 630%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec |
| 20 | Combo Cost: 60, Damage: 640%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec |
![[Image: Kaiser.21110006.png]](http://static.southperry.net/patch/skill/Kaiser.21110006.png)
Rolling Spin
Description: Jump up and spin, doing damage to nearby enemies with a chance of stunning them. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command : ¡è¡è + Attack Key]
Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack
Delays: rollingSpin - 840 ms
Range: 180%
Final Attack: Polearm
Animations: effect, hit.0, mob
Maximum Level: 20
| 1 | MP Cost: 25, Damage: 84%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 33%, Stun Duration: 2 sec |
| 2 | MP Cost: 26, Damage: 88%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 36%, Stun Duration: 2 sec |
| 3 | MP Cost: 26, Damage: 92%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 39%, Stun Duration: 2 sec |
| 4 | MP Cost: 27, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 42%, Stun Duration: 2 sec |
| 5 | MP Cost: 27, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 45%, Stun Duration: 2 sec |
| 6 | MP Cost: 28, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 48%, Stun Duration: 2 sec |
| 7 | MP Cost: 28, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 51%, Stun Duration: 2 sec |
| 8 | MP Cost: 29, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 54%, Stun Duration: 2 sec |
| 9 | MP Cost: 29, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 57%, Stun Duration: 2 sec |
| 10 | MP Cost: 30, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 60%, Stun Duration: 2 sec |
| 11 | MP Cost: 30, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 63%, Stun Duration: 2 sec |
| 12 | MP Cost: 31, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 66%, Stun Duration: 2 sec |
| 13 | MP Cost: 31, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 69%, Stun Duration: 2 sec |
| 14 | MP Cost: 32, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 72%, Stun Duration: 2 sec |
| 15 | MP Cost: 32, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 75%, Stun Duration: 2 sec |
| 16 | MP Cost: 33, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 78%, Stun Duration: 2 sec |
| 17 | MP Cost: 33, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 81%, Stun Duration: 2 sec |
| 18 | MP Cost: 34, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 84%, Stun Duration: 2 sec |
| 19 | MP Cost: 34, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 87%, Stun Duration: 2 sec |
| 20 | MP Cost: 35, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 2 sec |
![[Image: Kaiser.21110000.png]](http://static.southperry.net/patch/skill/Kaiser.21110000.png)
Advanced Combo Ability
Description: Increases your Status Effect Resistance, Stance Rate, Critical Hit Rate and Maximum Critical Damage. Each time your Combo Count increases by 10, your Status Effect Resistance, Stance Rate, Critical Hit Rate, and Weapon Attack will also increase.
Info: type = 51
Pre-requisite: Level 10 Combo Ability
Maximum Level: 10
| 1 | Status Effect Resistance: +10%, Stance Rate: +33%, Critical Hit Rate: +2%, Maximum Critical Damage: +2, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +1%, Weapon Attack: +5, Stacks up to 1 times |
| 2 | Status Effect Resistance: +10%, Stance Rate: +36%, Critical Hit Rate: +4%, Maximum Critical Damage: +4, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +1%, Weapon Attack: +5, Stacks up to 2 times |
| 3 | Status Effect Resistance: +10%, Stance Rate: +39%, Critical Hit Rate: +6%, Maximum Critical Damage: +6, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +1%, Weapon Attack: +5, Stacks up to 3 times |
| 4 | Status Effect Resistance: +10%, Stance Rate: +42%, Critical Hit Rate: +8%, Maximum Critical Damage: +8, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +1%, Weapon Attack: +5, Stacks up to 4 times |
| 5 | Status Effect Resistance: +10%, Stance Rate: +45%, Critical Hit Rate: +10%, Maximum Critical Damage: +10, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +2%, Weapon Attack: +5, Stacks up to 5 times |
| 6 | Status Effect Resistance: +10%, Stance Rate: +48%, Critical Hit Rate: +12%, Maximum Critical Damage: +12, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +2%, Weapon Attack: +5, Stacks up to 6 times |
| 7 | Status Effect Resistance: +10%, Stance Rate: +51%, Critical Hit Rate: +14%, Maximum Critical Damage: +14, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +2%, Weapon Attack: +5, Stacks up to 7 times |
| 8 | Status Effect Resistance: +10%, Stance Rate: +54%, Critical Hit Rate: +16%, Maximum Critical Damage: +16, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +2%, Weapon Attack: +5, Stacks up to 8 times |
| 9 | Status Effect Resistance: +10%, Stance Rate: +57%, Critical Hit Rate: +18%, Maximum Critical Damage: +18, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +3%, Weapon Attack: +5, Stacks up to 9 times |
| 10 | Status Effect Resistance: +10%, Stance Rate: +60%, Critical Hit Rate: +20%, Maximum Critical Damage: +20, For every 10 Combo, Status Effect Resistance: +5%, Stance Rate: +4%, Critical Hit Rate: +3%, Weapon Attack: +5, Stacks up to 10 times |
![[Image: Kaiser.21110003.png]](http://static.southperry.net/patch/skill/Kaiser.21110003.png)
Final Toss
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡é¡è + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1
Delays: finalToss - 420 ms
Range: 210%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 15, Damage: 267%, Max Enemies Hit: 8, Bonus Damage (to airborne): +43% |
| 2 | MP Cost: 16, Damage: 274%, Max Enemies Hit: 8, Bonus Damage (to airborne): +46% |
| 3 | MP Cost: 16, Damage: 281%, Max Enemies Hit: 8, Bonus Damage (to airborne): +49% |
| 4 | MP Cost: 17, Damage: 288%, Max Enemies Hit: 8, Bonus Damage (to airborne): +52% |
| 5 | MP Cost: 17, Damage: 295%, Max Enemies Hit: 8, Bonus Damage (to airborne): +55% |
| 6 | MP Cost: 18, Damage: 302%, Max Enemies Hit: 8, Bonus Damage (to airborne): +58% |
| 7 | MP Cost: 18, Damage: 309%, Max Enemies Hit: 8, Bonus Damage (to airborne): +61% |
| 8 | MP Cost: 19, Damage: 316%, Max Enemies Hit: 8, Bonus Damage (to airborne): +64% |
| 9 | MP Cost: 19, Damage: 323%, Max Enemies Hit: 8, Bonus Damage (to airborne): +67% |
| 10 | MP Cost: 20, Damage: 330%, Max Enemies Hit: 8, Bonus Damage (to airborne): +70% |
| 11 | MP Cost: 20, Damage: 337%, Max Enemies Hit: 8, Bonus Damage (to airborne): +73% |
| 12 | MP Cost: 21, Damage: 344%, Max Enemies Hit: 8, Bonus Damage (to airborne): +76% |
| 13 | MP Cost: 21, Damage: 351%, Max Enemies Hit: 8, Bonus Damage (to airborne): +79% |
| 14 | MP Cost: 22, Damage: 358%, Max Enemies Hit: 8, Bonus Damage (to airborne): +82% |
| 15 | MP Cost: 22, Damage: 365%, Max Enemies Hit: 8, Bonus Damage (to airborne): +85% |
| 16 | MP Cost: 23, Damage: 372%, Max Enemies Hit: 8, Bonus Damage (to airborne): +88% |
| 17 | MP Cost: 23, Damage: 379%, Max Enemies Hit: 8, Bonus Damage (to airborne): +91% |
| 18 | MP Cost: 24, Damage: 386%, Max Enemies Hit: 8, Bonus Damage (to airborne): +94% |
| 19 | MP Cost: 24, Damage: 393%, Max Enemies Hit: 8, Bonus Damage (to airborne): +97% |
| 20 | MP Cost: 25, Damage: 400%, Max Enemies Hit: 8, Bonus Damage (to airborne): +100% |
![[Image: Kaiser.21110002.png]](http://static.southperry.net/patch/skill/Kaiser.21110002.png)
Full Swing
Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash.
Info: type = 98, dummyOf = 21110007&&21110008
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Maximum Level: 10
| 1 | Double Swing: MP Cost: 6, Damage: 215%, Number of Hits: 2, Triple Swing: MP Cost: 8, Damage: 515%, Combo Smash Damage: +14% |
| 2 | Double Swing: MP Cost: 6, Damage: 220%, Number of Hits: 2, Triple Swing: MP Cost: 8, Damage: 540%, Combo Smash Damage: +18% |
| 3 | Double Swing: MP Cost: 6, Damage: 225%, Number of Hits: 2, Triple Swing: MP Cost: 8, Damage: 565%, Combo Smash Damage: +22% |
| 4 | Double Swing: MP Cost: 9, Damage: 230%, Number of Hits: 2, Triple Swing: MP Cost: 11, Damage: 590%, Combo Smash Damage: +26% |
| 5 | Double Swing: MP Cost: 9, Damage: 235%, Number of Hits: 2, Triple Swing: MP Cost: 11, Damage: 615%, Combo Smash Damage: +30% |
| 6 | Double Swing: MP Cost: 9, Damage: 240%, Number of Hits: 2, Triple Swing: MP Cost: 11, Damage: 640%, Combo Smash Damage: +34% |
| 7 | Double Swing: MP Cost: 9, Damage: 245%, Number of Hits: 2, Triple Swing: MP Cost: 11, Damage: 665%, Combo Smash Damage: +38% |
| 8 | Double Swing: MP Cost: 12, Damage: 250%, Number of Hits: 2, Triple Swing: MP Cost: 14, Damage: 690%, Combo Smash Damage: +42% |
| 9 | Double Swing: MP Cost: 12, Damage: 255%, Number of Hits: 2, Triple Swing: MP Cost: 14, Damage: 715%, Combo Smash Damage: +46% |
| 10 | Double Swing: MP Cost: 12, Damage: 260%, Number of Hits: 2, Triple Swing: MP Cost: 14, Damage: 740%, Combo Smash Damage: +50% |
![[Image: Kaiser.21111009.png]](http://static.southperry.net/patch/skill/Kaiser.21111009.png)
Combo Recharge
Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 10
| 1 | HP Cost: 28%, MP Cost: 230, Combo Count: +110, Cooldown Time: 77 sec |
| 2 | HP Cost: 26%, MP Cost: 210, Combo Count: +120, Cooldown Time: 74 sec |
| 3 | HP Cost: 24%, MP Cost: 190, Combo Count: +130, Cooldown Time: 71 sec |
| 4 | HP Cost: 22%, MP Cost: 170, Combo Count: +140, Cooldown Time: 68 sec |
| 5 | HP Cost: 20%, MP Cost: 150, Combo Count: +150, Cooldown Time: 65 sec |
| 6 | HP Cost: 18%, MP Cost: 130, Combo Count: +160, Cooldown Time: 62 sec |
| 7 | HP Cost: 16%, MP Cost: 110, Combo Count: +170, Cooldown Time: 59 sec |
| 8 | HP Cost: 14%, MP Cost: 90, Combo Count: +180, Cooldown Time: 56 sec |
| 9 | HP Cost: 12%, MP Cost: 70, Combo Count: +190, Cooldown Time: 53 sec |
| 10 | HP Cost: 10%, MP Cost: 50, Combo Count: +200, Cooldown Time: 50 sec |
![[Image: Kaiser.21110010.png]](http://static.southperry.net/patch/skill/Kaiser.21110010.png)
Cleaving Attack
Description: Ignore a certain amount of an enemy's defense and deal extra damage to boss monsters.
Info: type = 51
Maximum Level: 10
| 1 | Defense Ignored: 22%, Damage (vs Bosses): +2% |
| 2 | Defense Ignored: 24%, Damage (vs Bosses): +4% |
| 3 | Defense Ignored: 26%, Damage (vs Bosses): +6% |
| 4 | Defense Ignored: 28%, Damage (vs Bosses): +8% |
| 5 | Defense Ignored: 30%, Damage (vs Bosses): +10% |
| 6 | Defense Ignored: 32%, Damage (vs Bosses): +12% |
| 7 | Defense Ignored: 34%, Damage (vs Bosses): +14% |
| 8 | Defense Ignored: 36%, Damage (vs Bosses): +16% |
| 9 | Defense Ignored: 38%, Damage (vs Bosses): +18% |
| 10 | Defense Ignored: 40%, Damage (vs Bosses): +20% |
![[Image: Kaiser.21111014.png]](http://static.southperry.net/patch/skill/Kaiser.21111014.png)
Rolling Spin (Commandless)
Description: Jump up and spin, doing damage to nearby enemies with a chance of stunning them. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command : ¡è¡è + Attack Key]
Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack
Delays: rollingSpin - 840 ms
Range: 180%
Final Attack: Polearm
Animations: effect, hit.0, mob
Maximum Level: 20
| 1 | Combo Cost: 20, MP Cost: 25, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 33%, Stun Duration: 2 sec |
| 2 | Combo Cost: 20, MP Cost: 26, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 36%, Stun Duration: 2 sec |
| 3 | Combo Cost: 20, MP Cost: 26, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 39%, Stun Duration: 2 sec |
| 4 | Combo Cost: 20, MP Cost: 27, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 42%, Stun Duration: 2 sec |
| 5 | Combo Cost: 20, MP Cost: 27, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 45%, Stun Duration: 2 sec |
| 6 | Combo Cost: 20, MP Cost: 28, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 48%, Stun Duration: 2 sec |
| 7 | Combo Cost: 20, MP Cost: 28, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 51%, Stun Duration: 2 sec |
| 8 | Combo Cost: 20, MP Cost: 29, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 54%, Stun Duration: 2 sec |
| 9 | Combo Cost: 20, MP Cost: 29, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 57%, Stun Duration: 2 sec |
| 10 | Combo Cost: 20, MP Cost: 30, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 60%, Stun Duration: 2 sec |
| 11 | Combo Cost: 20, MP Cost: 30, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 63%, Stun Duration: 2 sec |
| 12 | Combo Cost: 20, MP Cost: 31, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 66%, Stun Duration: 2 sec |
| 13 | Combo Cost: 20, MP Cost: 31, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 69%, Stun Duration: 2 sec |
| 14 | Combo Cost: 20, MP Cost: 32, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 72%, Stun Duration: 2 sec |
| 15 | Combo Cost: 20, MP Cost: 32, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 75%, Stun Duration: 2 sec |
| 16 | Combo Cost: 20, MP Cost: 33, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 78%, Stun Duration: 2 sec |
| 17 | Combo Cost: 20, MP Cost: 33, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 81%, Stun Duration: 2 sec |
| 18 | Combo Cost: 20, MP Cost: 34, Damage: 172%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 84%, Stun Duration: 2 sec |
| 19 | Combo Cost: 20, MP Cost: 34, Damage: 176%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 87%, Stun Duration: 2 sec |
| 20 | Combo Cost: 20, MP Cost: 35, Damage: 180%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 2 sec |
![[Image: Kaiser.21111001.png]](http://static.southperry.net/patch/skill/Kaiser.21111001.png)
Might
Description: Temporarily improve your weapon attack, defense, and reduce the damage required to knock back an enemy.
Note: Might¡¯s buffs stack with other buffs
Info: type = 11, smartKnockBack = 1
Delays: alert6 - 990 ms
Animations: effect, effect0
Maximum Level: 20
| 1 | MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Weapon Defense: +25, Magic Defense: +25, Damage required to knock back a monster: 90% |
| 2 | MP Cost: 57, Duration: 30 sec, Weapon ATT: +7, Weapon Defense: +35, Magic Defense: +35, Damage required to knock back a monster: 82% |
| 3 | MP Cost: 57, Duration: 35 sec, Weapon ATT: +8, Weapon Defense: +45, Magic Defense: +45, Damage required to knock back a monster: 82% |
| 4 | MP Cost: 54, Duration: 40 sec, Weapon ATT: +9, Weapon Defense: +55, Magic Defense: +55, Damage required to knock back a monster: 74% |
| 5 | MP Cost: 54, Duration: 45 sec, Weapon ATT: +10, Weapon Defense: +65, Magic Defense: +65, Damage required to knock back a monster: 74% |
| 6 | MP Cost: 51, Duration: 50 sec, Weapon ATT: +11, Weapon Defense: +75, Magic Defense: +75, Damage required to knock back a monster: 66% |
| 7 | MP Cost: 51, Duration: 55 sec, Weapon ATT: +12, Weapon Defense: +85, Magic Defense: +85, Damage required to knock back a monster: 66% |
| 8 | MP Cost: 48, Duration: 60 sec, Weapon ATT: +13, Weapon Defense: +95, Magic Defense: +95, Damage required to knock back a monster: 58% |
| 9 | MP Cost: 48, Duration: 65 sec, Weapon ATT: +14, Weapon Defense: +105, Magic Defense: +105, Damage required to knock back a monster: 58% |
| 10 | MP Cost: 45, Duration: 70 sec, Weapon ATT: +15, Weapon Defense: +115, Magic Defense: +115, Damage required to knock back a monster: 50% |
| 11 | MP Cost: 45, Duration: 75 sec, Weapon ATT: +16, Weapon Defense: +125, Magic Defense: +125, Damage required to knock back a monster: 50% |
| 12 | MP Cost: 42, Duration: 80 sec, Weapon ATT: +17, Weapon Defense: +135, Magic Defense: +135, Damage required to knock back a monster: 42% |
| 13 | MP Cost: 42, Duration: 85 sec, Weapon ATT: +18, Weapon Defense: +145, Magic Defense: +145, Damage required to knock back a monster: 42% |
| 14 | MP Cost: 39, Duration: 90 sec, Weapon ATT: +19, Weapon Defense: +155, Magic Defense: +155, Damage required to knock back a monster: 34% |
| 15 | MP Cost: 39, Duration: 95 sec, Weapon ATT: +20, Weapon Defense: +165, Magic Defense: +165, Damage required to knock back a monster: 34% |
| 16 | MP Cost: 36, Duration: 100 sec, Weapon ATT: +21, Weapon Defense: +175, Magic Defense: +175, Damage required to knock back a monster: 26% |
| 17 | MP Cost: 36, Duration: 105 sec, Weapon ATT: +22, Weapon Defense: +185, Magic Defense: +185, Damage required to knock back a monster: 26% |
| 18 | MP Cost: 33, Duration: 110 sec, Weapon ATT: +23, Weapon Defense: +195, Magic Defense: +195, Damage required to knock back a monster: 18% |
| 19 | MP Cost: 33, Duration: 115 sec, Weapon ATT: +24, Weapon Defense: +205, Magic Defense: +205, Damage required to knock back a monster: 18% |
| 20 | MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon Defense: +215, Magic Defense: +215, Damage required to knock back a monster: 10% |
![[Image: Kaiser.21111013.png]](http://static.southperry.net/patch/skill/Kaiser.21111013.png)
Final Toss (Commandless)
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡é¡è + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1
Delays: finalToss - 420 ms
Range: 210%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
| 1 | Combo Cost: 20, MP Cost: 15, Damage: 330%, Max Enemies Hit: 8, Bonus Damage (to airborne): +43% |
| 2 | Combo Cost: 20, MP Cost: 16, Damage: 340%, Max Enemies Hit: 8, Bonus Damage (to airborne): +46% |
| 3 | Combo Cost: 20, MP Cost: 16, Damage: 350%, Max Enemies Hit: 8, Bonus Damage (to airborne): +49% |
| 4 | Combo Cost: 20, MP Cost: 17, Damage: 360%, Max Enemies Hit: 8, Bonus Damage (to airborne): +52% |
| 5 | Combo Cost: 20, MP Cost: 17, Damage: 370%, Max Enemies Hit: 8, Bonus Damage (to airborne): +55% |
| 6 | Combo Cost: 20, MP Cost: 18, Damage: 380%, Max Enemies Hit: 8, Bonus Damage (to airborne): +58% |
| 7 | Combo Cost: 20, MP Cost: 18, Damage: 390%, Max Enemies Hit: 8, Bonus Damage (to airborne): +61% |
| 8 | Combo Cost: 20, MP Cost: 19, Damage: 400%, Max Enemies Hit: 8, Bonus Damage (to airborne): +64% |
| 9 | Combo Cost: 20, MP Cost: 19, Damage: 410%, Max Enemies Hit: 8, Bonus Damage (to airborne): +67% |
| 10 | Combo Cost: 20, MP Cost: 20, Damage: 420%, Max Enemies Hit: 8, Bonus Damage (to airborne): +70% |
| 11 | Combo Cost: 20, MP Cost: 20, Damage: 430%, Max Enemies Hit: 8, Bonus Damage (to airborne): +73% |
| 12 | Combo Cost: 20, MP Cost: 21, Damage: 440%, Max Enemies Hit: 8, Bonus Damage (to airborne): +76% |
| 13 | Combo Cost: 20, MP Cost: 21, Damage: 450%, Max Enemies Hit: 8, Bonus Damage (to airborne): +79% |
| 14 | Combo Cost: 20, MP Cost: 22, Damage: 460%, Max Enemies Hit: 8, Bonus Damage (to airborne): +82% |
| 15 | Combo Cost: 20, MP Cost: 22, Damage: 470%, Max Enemies Hit: 8, Bonus Damage (to airborne): +85% |
| 16 | Combo Cost: 20, MP Cost: 23, Damage: 480%, Max Enemies Hit: 8, Bonus Damage (to airborne): +88% |
| 17 | Combo Cost: 20, MP Cost: 23, Damage: 490%, Max Enemies Hit: 8, Bonus Damage (to airborne): +91% |
| 18 | Combo Cost: 20, MP Cost: 24, Damage: 500%, Max Enemies Hit: 8, Bonus Damage (to airborne): +94% |
| 19 | Combo Cost: 20, MP Cost: 24, Damage: 510%, Max Enemies Hit: 8, Bonus Damage (to airborne): +97% |
| 20 | Combo Cost: 20, MP Cost: 25, Damage: 520%, Max Enemies Hit: 8, Bonus Damage (to airborne): +100% |
![[Image: Kaiser.21111012.png]](http://static.southperry.net/patch/skill/Kaiser.21111012.png)
Maha Blessing
Description: Receive a blessing for all your party members from Maha, the Polearm spirit, to improve your attack power.
Note: Maha Blessing¡¯s buffs won¡¯t stack with other +pad, +mad buffs such as attack potions, Rage, Meditation
Info: type = 10, massSpell = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 10
| 1 | MP Cost: 10, Duration: 20 sec, Weapon ATT: +3, Magic Attack: +3 |
| 2 | MP Cost: 10, Duration: 40 sec, Weapon ATT: +6, Magic Attack: +6 |
| 3 | MP Cost: 11, Duration: 60 sec, Weapon ATT: +9, Magic Attack: +9 |
| 4 | MP Cost: 11, Duration: 80 sec, Weapon ATT: +12, Magic Attack: +12 |
| 5 | MP Cost: 11, Duration: 100 sec, Weapon ATT: +15, Magic Attack: +15 |
| 6 | MP Cost: 12, Duration: 120 sec, Weapon ATT: +18, Magic Attack: +18 |
| 7 | MP Cost: 12, Duration: 140 sec, Weapon ATT: +21, Magic Attack: +21 |
| 8 | MP Cost: 12, Duration: 160 sec, Weapon ATT: +24, Magic Attack: +24 |
| 9 | MP Cost: 13, Duration: 180 sec, Weapon ATT: +27, Magic Attack: +27 |
| 10 | MP Cost: 13, Duration: 200 sec, Weapon ATT: +30, Magic Attack: +30 |
Aran (IV)
![[Image: Kaiser.21120006.png]](http://static.southperry.net/patch/skill/Kaiser.21120006.png)
Combo Tempest
Description: Freeze monsters around you, bringing them to the brink of death. Inflicts high damage against boss monsters with four hits. Passively improves the damage of Combo Judgement. Can only be used when [Combo Count is 100 or more]. [Command: ¡é¡æ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, mes = freeze, deadlyAttack = 1
Delays: comboTempest - 3000 ms
Range: 800%
Pre-requisite: Level 10 Combo Judgement
Animations: effect, hit.0, special.0, special.1, special.2
Maximum Level: 30
![[Image: Kaiser.21120007.png]](http://static.southperry.net/patch/skill/Kaiser.21120007.png)
Combo Barrier
Description: Casts a party buff that temporarily decreases damage taken. Can only be used when [Combo Count is 60 or more]. [Command: ¡è¡æ + Attack Key]
Info: type = 52, commandSkillType = buff, massSpell = 1, magicSteal = 1
Delays: genesis - 2700 ms
Range: 400%
Pre-requisite: Level 10 Combo Drain
Animations: effect, affected
Maximum Level: 30
![[Image: Kaiser.21120004.png]](http://static.southperry.net/patch/skill/Kaiser.21120004.png)
High Defense
Description: A high powered defense skill that reduces damage taken and improves health.
Info: type = 50
Maximum Level: 20
![[Image: Kaiser.21120005.png]](http://static.southperry.net/patch/skill/Kaiser.21120005.png)
Final Blow
Description: Use a gigantic swing of your polearm to hit a large number of enemies, ignoring a portion of their defense. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡é + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: finalBlow - 810 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 30
![[Image: Kaiser.21120002.png]](http://static.southperry.net/patch/skill/Kaiser.21120002.png)
Over Swing
Description: An upgrade for both Double Swing and Triple Swing that improves their damage as well as that of Combo Fenrir's.
Info: type = 98, dummyOf = 21120009&&21120010
Pre-requisite: Level 10 Full Swing
Final Attack: Polearm
Maximum Level: 30
![[Image: Kaiser.21120001.png]](http://static.southperry.net/patch/skill/Kaiser.21120001.png)
High Mastery
Description: Increases Polearm Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Polearm Mastery
Maximum Level: 20
![[Image: Kaiser.21121013.png]](http://static.southperry.net/patch/skill/Kaiser.21121013.png)
Final Blow (Commandless)
Description: Use a gigantic swing of your polearm to hit a large number of enemies, ignoring a portion of their defense. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡é + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: finalBlow - 810 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 30
![[Image: Kaiser.21120011.png]](http://static.southperry.net/patch/skill/Kaiser.21120011.png)
Swift Move
Description: Improve's Final Charge, Final Toss, and Final Blow's damage.
Info: type = 50, affectedSkill = 21100002&&21110003
Maximum Level: 10
![[Image: Kaiser.21120012.png]](http://static.southperry.net/patch/skill/Kaiser.21120012.png)
Advanced Final Attack
Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
![[Image: Kaiser.21120014.png]](http://static.southperry.net/patch/skill/Kaiser.21120014.png)
Boss Reverse Combo
Description: Automatically generates 1 Combo at a set interval when fighting boss monsters. Also improves damage against non-boss monsters.
Info: type = 51
Maximum Level: 20
![[Image: Kaiser.21121000.png]](http://static.southperry.net/patch/skill/Kaiser.21121000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: Kaiser.21121008.png]](http://static.southperry.net/patch/skill/Kaiser.21121008.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: Kaiser.21120006.png]](http://static.southperry.net/patch/skill/Kaiser.21120006.png)
Combo Tempest
Description: Freeze monsters around you, bringing them to the brink of death. Inflicts high damage against boss monsters with four hits. Passively improves the damage of Combo Judgement. Can only be used when [Combo Count is 100 or more]. [Command: ¡é¡æ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, mes = freeze, deadlyAttack = 1
Delays: comboTempest - 3000 ms
Range: 800%
Pre-requisite: Level 10 Combo Judgement
Animations: effect, hit.0, special.0, special.1, special.2
Maximum Level: 30
| 1 | Combo Cost: 100, Damage (vs Bosses): 442%, Max Number of Hits: 4, Freeze Duration (vs Normal): 11 sec, Combo Judgement Damage: +11% |
| 2 | Combo Cost: 100, Damage (vs Bosses): 454%, Max Number of Hits: 4, Freeze Duration (vs Normal): 12 sec, Combo Judgement Damage: +12% |
| 3 | Combo Cost: 100, Damage (vs Bosses): 466%, Max Number of Hits: 4, Freeze Duration (vs Normal): 13 sec, Combo Judgement Damage: +13% |
| 4 | Combo Cost: 100, Damage (vs Bosses): 478%, Max Number of Hits: 4, Freeze Duration (vs Normal): 14 sec, Combo Judgement Damage: +14% |
| 5 | Combo Cost: 100, Damage (vs Bosses): 490%, Max Number of Hits: 4, Freeze Duration (vs Normal): 15 sec, Combo Judgement Damage: +15% |
| 6 | Combo Cost: 100, Damage (vs Bosses): 502%, Max Number of Hits: 4, Freeze Duration (vs Normal): 16 sec, Combo Judgement Damage: +16% |
| 7 | Combo Cost: 100, Damage (vs Bosses): 514%, Max Number of Hits: 4, Freeze Duration (vs Normal): 17 sec, Combo Judgement Damage: +17% |
| 8 | Combo Cost: 100, Damage (vs Bosses): 526%, Max Number of Hits: 4, Freeze Duration (vs Normal): 18 sec, Combo Judgement Damage: +18% |
| 9 | Combo Cost: 100, Damage (vs Bosses): 538%, Max Number of Hits: 4, Freeze Duration (vs Normal): 19 sec, Combo Judgement Damage: +19% |
| 10 | Combo Cost: 100, Damage (vs Bosses): 550%, Max Number of Hits: 4, Freeze Duration (vs Normal): 20 sec, Combo Judgement Damage: +20% |
| 11 | Combo Cost: 100, Damage (vs Bosses): 562%, Max Number of Hits: 4, Freeze Duration (vs Normal): 21 sec, Combo Judgement Damage: +21% |
| 12 | Combo Cost: 100, Damage (vs Bosses): 574%, Max Number of Hits: 4, Freeze Duration (vs Normal): 22 sec, Combo Judgement Damage: +22% |
| 13 | Combo Cost: 100, Damage (vs Bosses): 586%, Max Number of Hits: 4, Freeze Duration (vs Normal): 23 sec, Combo Judgement Damage: +23% |
| 14 | Combo Cost: 100, Damage (vs Bosses): 598%, Max Number of Hits: 4, Freeze Duration (vs Normal): 24 sec, Combo Judgement Damage: +24% |
| 15 | Combo Cost: 100, Damage (vs Bosses): 610%, Max Number of Hits: 4, Freeze Duration (vs Normal): 25 sec, Combo Judgement Damage: +25% |
| 16 | Combo Cost: 100, Damage (vs Bosses): 622%, Max Number of Hits: 4, Freeze Duration (vs Normal): 26 sec, Combo Judgement Damage: +26% |
| 17 | Combo Cost: 100, Damage (vs Bosses): 634%, Max Number of Hits: 4, Freeze Duration (vs Normal): 27 sec, Combo Judgement Damage: +27% |
| 18 | Combo Cost: 100, Damage (vs Bosses): 646%, Max Number of Hits: 4, Freeze Duration (vs Normal): 28 sec, Combo Judgement Damage: +28% |
| 19 | Combo Cost: 100, Damage (vs Bosses): 658%, Max Number of Hits: 4, Freeze Duration (vs Normal): 29 sec, Combo Judgement Damage: +29% |
| 20 | Combo Cost: 100, Damage (vs Bosses): 670%, Max Number of Hits: 4, Freeze Duration (vs Normal): 30 sec, Combo Judgement Damage: +30% |
| 21 | Combo Cost: 100, Damage (vs Bosses): 682%, Max Number of Hits: 4, Freeze Duration (vs Normal): 31 sec, Combo Judgement Damage: +31% |
| 22 | Combo Cost: 100, Damage (vs Bosses): 694%, Max Number of Hits: 4, Freeze Duration (vs Normal): 32 sec, Combo Judgement Damage: +32% |
| 23 | Combo Cost: 100, Damage (vs Bosses): 706%, Max Number of Hits: 4, Freeze Duration (vs Normal): 33 sec, Combo Judgement Damage: +33% |
| 24 | Combo Cost: 100, Damage (vs Bosses): 718%, Max Number of Hits: 4, Freeze Duration (vs Normal): 34 sec, Combo Judgement Damage: +34% |
| 25 | Combo Cost: 100, Damage (vs Bosses): 730%, Max Number of Hits: 4, Freeze Duration (vs Normal): 35 sec, Combo Judgement Damage: +35% |
| 26 | Combo Cost: 100, Damage (vs Bosses): 742%, Max Number of Hits: 4, Freeze Duration (vs Normal): 36 sec, Combo Judgement Damage: +36% |
| 27 | Combo Cost: 100, Damage (vs Bosses): 754%, Max Number of Hits: 4, Freeze Duration (vs Normal): 37 sec, Combo Judgement Damage: +37% |
| 28 | Combo Cost: 100, Damage (vs Bosses): 766%, Max Number of Hits: 4, Freeze Duration (vs Normal): 38 sec, Combo Judgement Damage: +38% |
| 29 | Combo Cost: 100, Damage (vs Bosses): 778%, Max Number of Hits: 4, Freeze Duration (vs Normal): 39 sec, Combo Judgement Damage: +39% |
| 30 | Combo Cost: 100, Damage (vs Bosses): 790%, Max Number of Hits: 4, Freeze Duration (vs Normal): 40 sec, Combo Judgement Damage: +40% |
| 31 | Combo Cost: 100, Damage (vs Bosses): 802%, Max Number of Hits: 4, Freeze Duration (vs Normal): 41 sec, Combo Judgement Damage: +41% |
| 32 | Combo Cost: 100, Damage (vs Bosses): 814%, Max Number of Hits: 4, Freeze Duration (vs Normal): 42 sec, Combo Judgement Damage: +42% |
| 33 | Combo Cost: 100, Damage (vs Bosses): 826%, Max Number of Hits: 4, Freeze Duration (vs Normal): 43 sec, Combo Judgement Damage: +43% |
![[Image: Kaiser.21120007.png]](http://static.southperry.net/patch/skill/Kaiser.21120007.png)
Combo Barrier
Description: Casts a party buff that temporarily decreases damage taken. Can only be used when [Combo Count is 60 or more]. [Command: ¡è¡æ + Attack Key]
Info: type = 52, commandSkillType = buff, massSpell = 1, magicSteal = 1
Delays: genesis - 2700 ms
Range: 400%
Pre-requisite: Level 10 Combo Drain
Animations: effect, affected
Maximum Level: 30
| 1 | Combo Cost: 60, Duration: 132 sec, Damage Taken: -10.5%, Weapon Defense: +186, Magic Defense: +186 |
| 2 | Combo Cost: 60, Duration: 144 sec, Damage Taken: -11.0%, Weapon Defense: +192, Magic Defense: +192 |
| 3 | Combo Cost: 60, Duration: 156 sec, Damage Taken: -11.5%, Weapon Defense: +198, Magic Defense: +198 |
| 4 | Combo Cost: 60, Duration: 168 sec, Damage Taken: -12.0%, Weapon Defense: +204, Magic Defense: +204 |
| 5 | Combo Cost: 60, Duration: 180 sec, Damage Taken: -12.5%, Weapon Defense: +210, Magic Defense: +210 |
| 6 | Combo Cost: 60, Duration: 192 sec, Damage Taken: -13.0%, Weapon Defense: +216, Magic Defense: +216 |
| 7 | Combo Cost: 60, Duration: 204 sec, Damage Taken: -13.5%, Weapon Defense: +222, Magic Defense: +222 |
| 8 | Combo Cost: 60, Duration: 216 sec, Damage Taken: -14.0%, Weapon Defense: +228, Magic Defense: +228 |
| 9 | Combo Cost: 60, Duration: 228 sec, Damage Taken: -14.5%, Weapon Defense: +234, Magic Defense: +234 |
| 10 | Combo Cost: 60, Duration: 240 sec, Damage Taken: -15.0%, Weapon Defense: +240, Magic Defense: +240 |
| 11 | Combo Cost: 60, Duration: 252 sec, Damage Taken: -15.5%, Weapon Defense: +246, Magic Defense: +246 |
| 12 | Combo Cost: 60, Duration: 264 sec, Damage Taken: -16.0%, Weapon Defense: +252, Magic Defense: +252 |
| 13 | Combo Cost: 60, Duration: 276 sec, Damage Taken: -16.5%, Weapon Defense: +258, Magic Defense: +258 |
| 14 | Combo Cost: 60, Duration: 288 sec, Damage Taken: -17.0%, Weapon Defense: +264, Magic Defense: +264 |
| 15 | Combo Cost: 60, Duration: 300 sec, Damage Taken: -17.5%, Weapon Defense: +270, Magic Defense: +270 |
| 16 | Combo Cost: 60, Duration: 312 sec, Damage Taken: -18.0%, Weapon Defense: +276, Magic Defense: +276 |
| 17 | Combo Cost: 60, Duration: 324 sec, Damage Taken: -18.5%, Weapon Defense: +282, Magic Defense: +282 |
| 18 | Combo Cost: 60, Duration: 336 sec, Damage Taken: -19.0%, Weapon Defense: +288, Magic Defense: +288 |
| 19 | Combo Cost: 60, Duration: 348 sec, Damage Taken: -19.5%, Weapon Defense: +294, Magic Defense: +294 |
| 20 | Combo Cost: 60, Duration: 360 sec, Damage Taken: -20.0%, Weapon Defense: +300, Magic Defense: +300 |
| 21 | Combo Cost: 60, Duration: 372 sec, Damage Taken: -20.5%, Weapon Defense: +306, Magic Defense: +306 |
| 22 | Combo Cost: 60, Duration: 384 sec, Damage Taken: -21.0%, Weapon Defense: +312, Magic Defense: +312 |
| 23 | Combo Cost: 60, Duration: 396 sec, Damage Taken: -21.5%, Weapon Defense: +318, Magic Defense: +318 |
| 24 | Combo Cost: 60, Duration: 408 sec, Damage Taken: -22.0%, Weapon Defense: +324, Magic Defense: +324 |
| 25 | Combo Cost: 60, Duration: 420 sec, Damage Taken: -22.5%, Weapon Defense: +330, Magic Defense: +330 |
| 26 | Combo Cost: 60, Duration: 432 sec, Damage Taken: -23.0%, Weapon Defense: +336, Magic Defense: +336 |
| 27 | Combo Cost: 60, Duration: 444 sec, Damage Taken: -23.5%, Weapon Defense: +342, Magic Defense: +342 |
| 28 | Combo Cost: 60, Duration: 456 sec, Damage Taken: -24.0%, Weapon Defense: +348, Magic Defense: +348 |
| 29 | Combo Cost: 60, Duration: 468 sec, Damage Taken: -24.5%, Weapon Defense: +354, Magic Defense: +354 |
| 30 | Combo Cost: 60, Duration: 480 sec, Damage Taken: -25.0%, Weapon Defense: +360, Magic Defense: +360 |
| 31 | Combo Cost: 60, Duration: 492 sec, Damage Taken: -25.5%, Weapon Defense: +366, Magic Defense: +366 |
| 32 | Combo Cost: 60, Duration: 504 sec, Damage Taken: -26.0%, Weapon Defense: +372, Magic Defense: +372 |
| 33 | Combo Cost: 60, Duration: 516 sec, Damage Taken: -26.5%, Weapon Defense: +378, Magic Defense: +378 |
![[Image: Kaiser.21120004.png]](http://static.southperry.net/patch/skill/Kaiser.21120004.png)
High Defense
Description: A high powered defense skill that reduces damage taken and improves health.
Info: type = 50
Maximum Level: 20
| 1 | Damage Taken: 992%, Max HP: +1% |
| 2 | Damage Taken: 985%, Max HP: +2% |
| 3 | Damage Taken: 977%, Max HP: +3% |
| 4 | Damage Taken: 970%, Max HP: +4% |
| 5 | Damage Taken: 962%, Max HP: +5% |
| 6 | Damage Taken: 955%, Max HP: +6% |
| 7 | Damage Taken: 947%, Max HP: +7% |
| 8 | Damage Taken: 940%, Max HP: +8% |
| 9 | Damage Taken: 932%, Max HP: +9% |
| 10 | Damage Taken: 925%, Max HP: +10% |
| 11 | Damage Taken: 917%, Max HP: +11% |
| 12 | Damage Taken: 910%, Max HP: +12% |
| 13 | Damage Taken: 902%, Max HP: +13% |
| 14 | Damage Taken: 895%, Max HP: +14% |
| 15 | Damage Taken: 887%, Max HP: +15% |
| 16 | Damage Taken: 880%, Max HP: +16% |
| 17 | Damage Taken: 872%, Max HP: +17% |
| 18 | Damage Taken: 865%, Max HP: +18% |
| 19 | Damage Taken: 857%, Max HP: +19% |
| 20 | Damage Taken: 850%, Max HP: +20% |
| 21 | Damage Taken: 842%, Max HP: +21% |
| 22 | Damage Taken: 835%, Max HP: +22% |
| 23 | Damage Taken: 827%, Max HP: +23% |
![[Image: Kaiser.21120005.png]](http://static.southperry.net/patch/skill/Kaiser.21120005.png)
Final Blow
Description: Use a gigantic swing of your polearm to hit a large number of enemies, ignoring a portion of their defense. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡é + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: finalBlow - 810 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 30
| 1 | MP Cost: 20, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 5% |
| 2 | MP Cost: 20, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6% |
| 3 | MP Cost: 20, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6% |
| 4 | MP Cost: 20, Damage: 225%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7% |
| 5 | MP Cost: 20, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7% |
| 6 | MP Cost: 20, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8% |
| 7 | MP Cost: 20, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8% |
| 8 | MP Cost: 20, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9% |
| 9 | MP Cost: 20, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9% |
| 10 | MP Cost: 25, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10% |
| 11 | MP Cost: 25, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10% |
| 12 | MP Cost: 25, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11% |
| 13 | MP Cost: 25, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11% |
| 14 | MP Cost: 25, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12% |
| 15 | MP Cost: 25, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12% |
| 16 | MP Cost: 25, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13% |
| 17 | MP Cost: 25, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13% |
| 18 | MP Cost: 25, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14% |
| 19 | MP Cost: 25, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14% |
| 20 | MP Cost: 30, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15% |
| 21 | MP Cost: 30, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15% |
| 22 | MP Cost: 30, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16% |
| 23 | MP Cost: 30, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16% |
| 24 | MP Cost: 30, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17% |
| 25 | MP Cost: 30, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17% |
| 26 | MP Cost: 30, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18% |
| 27 | MP Cost: 30, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18% |
| 28 | MP Cost: 30, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19% |
| 29 | MP Cost: 30, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19% |
| 30 | MP Cost: 35, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20% |
| 31 | MP Cost: 35, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20% |
| 32 | MP Cost: 35, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 21% |
| 33 | MP Cost: 35, Damage: 370%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 21% |
![[Image: Kaiser.21120002.png]](http://static.southperry.net/patch/skill/Kaiser.21120002.png)
Over Swing
Description: An upgrade for both Double Swing and Triple Swing that improves their damage as well as that of Combo Fenrir's.
Info: type = 98, dummyOf = 21120009&&21120010
Pre-requisite: Level 10 Full Swing
Final Attack: Polearm
Maximum Level: 30
| 1 | Double Swing: MP Cost: 14, Damage: 317%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 437%, Number of Hits: 2, Combo Fenrir Damage: +11% |
| 2 | Double Swing: MP Cost: 14, Damage: 324%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 444%, Number of Hits: 2, Combo Fenrir Damage: +12% |
| 3 | Double Swing: MP Cost: 14, Damage: 331%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 451%, Number of Hits: 2, Combo Fenrir Damage: +13% |
| 4 | Double Swing: MP Cost: 14, Damage: 338%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 458%, Number of Hits: 2, Combo Fenrir Damage: +14% |
| 5 | Double Swing: MP Cost: 14, Damage: 345%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 465%, Number of Hits: 2, Combo Fenrir Damage: +15% |
| 6 | Double Swing: MP Cost: 14, Damage: 352%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 472%, Number of Hits: 2, Combo Fenrir Damage: +16% |
| 7 | Double Swing: MP Cost: 14, Damage: 359%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 479%, Number of Hits: 2, Combo Fenrir Damage: +17% |
| 8 | Double Swing: MP Cost: 14, Damage: 366%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 486%, Number of Hits: 2, Combo Fenrir Damage: +18% |
| 9 | Double Swing: MP Cost: 14, Damage: 373%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 493%, Number of Hits: 2, Combo Fenrir Damage: +19% |
| 10 | Double Swing: MP Cost: 16, Damage: 380%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 500%, Number of Hits: 2, Combo Fenrir Damage: +20% |
| 11 | Double Swing: MP Cost: 16, Damage: 387%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 507%, Number of Hits: 2, Combo Fenrir Damage: +21% |
| 12 | Double Swing: MP Cost: 16, Damage: 394%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 514%, Number of Hits: 2, Combo Fenrir Damage: +22% |
| 13 | Double Swing: MP Cost: 16, Damage: 401%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 521%, Number of Hits: 2, Combo Fenrir Damage: +23% |
| 14 | Double Swing: MP Cost: 16, Damage: 408%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 528%, Number of Hits: 2, Combo Fenrir Damage: +24% |
| 15 | Double Swing: MP Cost: 16, Damage: 415%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 535%, Number of Hits: 2, Combo Fenrir Damage: +25% |
| 16 | Double Swing: MP Cost: 16, Damage: 422%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 542%, Number of Hits: 2, Combo Fenrir Damage: +26% |
| 17 | Double Swing: MP Cost: 16, Damage: 429%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 549%, Number of Hits: 2, Combo Fenrir Damage: +27% |
| 18 | Double Swing: MP Cost: 16, Damage: 436%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 556%, Number of Hits: 2, Combo Fenrir Damage: +28% |
| 19 | Double Swing: MP Cost: 16, Damage: 443%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 563%, Number of Hits: 2, Combo Fenrir Damage: +29% |
| 20 | Double Swing: MP Cost: 18, Damage: 450%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 570%, Number of Hits: 2, Combo Fenrir Damage: +30% |
| 21 | Double Swing: MP Cost: 18, Damage: 457%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 577%, Number of Hits: 2, Combo Fenrir Damage: +31% |
| 22 | Double Swing: MP Cost: 18, Damage: 464%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 584%, Number of Hits: 2, Combo Fenrir Damage: +32% |
| 23 | Double Swing: MP Cost: 18, Damage: 471%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 591%, Number of Hits: 2, Combo Fenrir Damage: +33% |
| 24 | Double Swing: MP Cost: 18, Damage: 478%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 598%, Number of Hits: 2, Combo Fenrir Damage: +34% |
| 25 | Double Swing: MP Cost: 18, Damage: 485%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 605%, Number of Hits: 2, Combo Fenrir Damage: +35% |
| 26 | Double Swing: MP Cost: 18, Damage: 492%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 612%, Number of Hits: 2, Combo Fenrir Damage: +36% |
| 27 | Double Swing: MP Cost: 18, Damage: 499%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 619%, Number of Hits: 2, Combo Fenrir Damage: +37% |
| 28 | Double Swing: MP Cost: 18, Damage: 506%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 626%, Number of Hits: 2, Combo Fenrir Damage: +38% |
| 29 | Double Swing: MP Cost: 18, Damage: 513%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 633%, Number of Hits: 2, Combo Fenrir Damage: +39% |
| 30 | Double Swing: MP Cost: 20, Damage: 520%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 640%, Number of Hits: 2, Combo Fenrir Damage: +40% |
| 31 | Double Swing: MP Cost: 20, Damage: 527%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 647%, Number of Hits: 2, Combo Fenrir Damage: +41% |
| 32 | Double Swing: MP Cost: 20, Damage: 534%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 654%, Number of Hits: 2, Combo Fenrir Damage: +42% |
| 33 | Double Swing: MP Cost: 20, Damage: 541%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 661%, Number of Hits: 2, Combo Fenrir Damage: +43% |
![[Image: Kaiser.21120001.png]](http://static.southperry.net/patch/skill/Kaiser.21120001.png)
High Mastery
Description: Increases Polearm Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Polearm Mastery
Maximum Level: 20
| 1 | Polearm Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +1% |
| 2 | Polearm Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +2% |
| 3 | Polearm Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +3% |
| 4 | Polearm Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +3% |
| 5 | Polearm Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +4% |
| 6 | Polearm Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +5% |
| 7 | Polearm Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +6% |
| 8 | Polearm Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +6% |
| 9 | Polearm Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +7% |
| 10 | Polearm Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +8% |
| 11 | Polearm Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +9% |
| 12 | Polearm Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +9% |
| 13 | Polearm Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +10% |
| 14 | Polearm Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +11% |
| 15 | Polearm Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +12% |
| 16 | Polearm Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +12% |
| 17 | Polearm Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +13% |
| 18 | Polearm Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% |
| 19 | Polearm Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% |
| 20 | Polearm Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% |
| 21 | Polearm Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% |
| 22 | Polearm Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +17% |
| 23 | Polearm Mastery: +72%, Weapon ATT: +33, Minimum Critical Damage: +18% |
![[Image: Kaiser.21121013.png]](http://static.southperry.net/patch/skill/Kaiser.21121013.png)
Final Blow (Commandless)
Description: Use a gigantic swing of your polearm to hit a large number of enemies, ignoring a portion of their defense. When the Command input is used to activate, Combo is not consumed, but damage is lowered. [Command: ¡é + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: finalBlow - 810 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 30
| 1 | Combo Cost: 30, MP Cost: 20, Damage: 257%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 5% |
| 2 | Combo Cost: 30, MP Cost: 20, Damage: 264%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6% |
| 3 | Combo Cost: 30, MP Cost: 20, Damage: 271%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6% |
| 4 | Combo Cost: 30, MP Cost: 20, Damage: 278%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7% |
| 5 | Combo Cost: 30, MP Cost: 20, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7% |
| 6 | Combo Cost: 30, MP Cost: 20, Damage: 292%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8% |
| 7 | Combo Cost: 30, MP Cost: 20, Damage: 299%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8% |
| 8 | Combo Cost: 30, MP Cost: 20, Damage: 306%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9% |
| 9 | Combo Cost: 30, MP Cost: 20, Damage: 313%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9% |
| 10 | Combo Cost: 30, MP Cost: 25, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10% |
| 11 | Combo Cost: 30, MP Cost: 25, Damage: 327%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10% |
| 12 | Combo Cost: 30, MP Cost: 25, Damage: 334%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11% |
| 13 | Combo Cost: 30, MP Cost: 25, Damage: 341%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11% |
| 14 | Combo Cost: 30, MP Cost: 25, Damage: 348%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12% |
| 15 | Combo Cost: 30, MP Cost: 25, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12% |
| 16 | Combo Cost: 30, MP Cost: 25, Damage: 362%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13% |
| 17 | Combo Cost: 30, MP Cost: 25, Damage: 369%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13% |
| 18 | Combo Cost: 30, MP Cost: 25, Damage: 376%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14% |
| 19 | Combo Cost: 30, MP Cost: 25, Damage: 383%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14% |
| 20 | Combo Cost: 30, MP Cost: 30, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15% |
| 21 | Combo Cost: 30, MP Cost: 30, Damage: 397%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15% |
| 22 | Combo Cost: 30, MP Cost: 30, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16% |
| 23 | Combo Cost: 30, MP Cost: 30, Damage: 411%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16% |
| 24 | Combo Cost: 30, MP Cost: 30, Damage: 418%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17% |
| 25 | Combo Cost: 30, MP Cost: 30, Damage: 425%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17% |
| 26 | Combo Cost: 30, MP Cost: 30, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18% |
| 27 | Combo Cost: 30, MP Cost: 30, Damage: 439%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18% |
| 28 | Combo Cost: 30, MP Cost: 30, Damage: 446%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19% |
| 29 | Combo Cost: 30, MP Cost: 30, Damage: 453%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19% |
| 30 | Combo Cost: 30, MP Cost: 35, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20% |
| 31 | Combo Cost: 30, MP Cost: 35, Damage: 467%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20% |
| 32 | Combo Cost: 30, MP Cost: 35, Damage: 474%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 21% |
| 33 | Combo Cost: 30, MP Cost: 35, Damage: 481%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 21% |
![[Image: Kaiser.21120011.png]](http://static.southperry.net/patch/skill/Kaiser.21120011.png)
Swift Move
Description: Improve's Final Charge, Final Toss, and Final Blow's damage.
Info: type = 50, affectedSkill = 21100002&&21110003
Maximum Level: 10
| 1 | Final Charge, Final Toss, Final Blow Damage: +15% |
| 2 | Final Charge, Final Toss, Final Blow Damage: +20% |
| 3 | Final Charge, Final Toss, Final Blow Damage: +25% |
| 4 | Final Charge, Final Toss, Final Blow Damage: +30% |
| 5 | Final Charge, Final Toss, Final Blow Damage: +35% |
| 6 | Final Charge, Final Toss, Final Blow Damage: +40% |
| 7 | Final Charge, Final Toss, Final Blow Damage: +45% |
| 8 | Final Charge, Final Toss, Final Blow Damage: +50% |
| 9 | Final Charge, Final Toss, Final Blow Damage: +55% |
| 10 | Final Charge, Final Toss, Final Blow Damage: +60% |
| 11 | Final Charge, Final Toss, Final Blow Damage: +65% |
| 12 | Final Charge, Final Toss, Final Blow Damage: +70% |
| 13 | Final Charge, Final Toss, Final Blow Damage: +75% |
![[Image: Kaiser.21120012.png]](http://static.southperry.net/patch/skill/Kaiser.21120012.png)
Advanced Final Attack
Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
| 1 | Activation Rate: 46%, Damage: 163%, Weapon ATT: +1, Accuracy: +1% |
| 2 | Activation Rate: 46%, Damage: 166%, Weapon ATT: +2, Accuracy: +1% |
| 3 | Activation Rate: 47%, Damage: 169%, Weapon ATT: +3, Accuracy: +1% |
| 4 | Activation Rate: 47%, Damage: 172%, Weapon ATT: +4, Accuracy: +2% |
| 5 | Activation Rate: 48%, Damage: 175%, Weapon ATT: +5, Accuracy: +2% |
| 6 | Activation Rate: 48%, Damage: 178%, Weapon ATT: +6, Accuracy: +2% |
| 7 | Activation Rate: 49%, Damage: 181%, Weapon ATT: +7, Accuracy: +3% |
| 8 | Activation Rate: 49%, Damage: 184%, Weapon ATT: +8, Accuracy: +3% |
| 9 | Activation Rate: 50%, Damage: 187%, Weapon ATT: +9, Accuracy: +3% |
| 10 | Activation Rate: 50%, Damage: 190%, Weapon ATT: +10, Accuracy: +4% |
| 11 | Activation Rate: 51%, Damage: 193%, Weapon ATT: +11, Accuracy: +4% |
| 12 | Activation Rate: 51%, Damage: 196%, Weapon ATT: +12, Accuracy: +4% |
| 13 | Activation Rate: 52%, Damage: 199%, Weapon ATT: +13, Accuracy: +5% |
| 14 | Activation Rate: 52%, Damage: 202%, Weapon ATT: +14, Accuracy: +5% |
| 15 | Activation Rate: 53%, Damage: 205%, Weapon ATT: +15, Accuracy: +5% |
| 16 | Activation Rate: 53%, Damage: 208%, Weapon ATT: +16, Accuracy: +6% |
| 17 | Activation Rate: 54%, Damage: 211%, Weapon ATT: +17, Accuracy: +6% |
| 18 | Activation Rate: 54%, Damage: 214%, Weapon ATT: +18, Accuracy: +6% |
| 19 | Activation Rate: 55%, Damage: 217%, Weapon ATT: +19, Accuracy: +7% |
| 20 | Activation Rate: 55%, Damage: 220%, Weapon ATT: +20, Accuracy: +7% |
| 21 | Activation Rate: 56%, Damage: 223%, Weapon ATT: +21, Accuracy: +7% |
| 22 | Activation Rate: 56%, Damage: 226%, Weapon ATT: +22, Accuracy: +8% |
| 23 | Activation Rate: 57%, Damage: 229%, Weapon ATT: +23, Accuracy: +8% |
| 24 | Activation Rate: 57%, Damage: 232%, Weapon ATT: +24, Accuracy: +8% |
| 25 | Activation Rate: 58%, Damage: 235%, Weapon ATT: +25, Accuracy: +9% |
| 26 | Activation Rate: 58%, Damage: 238%, Weapon ATT: +26, Accuracy: +9% |
| 27 | Activation Rate: 59%, Damage: 241%, Weapon ATT: +27, Accuracy: +9% |
| 28 | Activation Rate: 59%, Damage: 244%, Weapon ATT: +28, Accuracy: +10% |
| 29 | Activation Rate: 60%, Damage: 247%, Weapon ATT: +29, Accuracy: +10% |
| 30 | Activation Rate: 60%, Damage: 250%, Weapon ATT: +30, Accuracy: +10% |
| 31 | Activation Rate: 61%, Damage: 253%, Weapon ATT: +31, Accuracy: +11% |
| 32 | Activation Rate: 61%, Damage: 256%, Weapon ATT: +32, Accuracy: +11% |
| 33 | Activation Rate: 62%, Damage: 259%, Weapon ATT: +33, Accuracy: +11% |
![[Image: Kaiser.21120014.png]](http://static.southperry.net/patch/skill/Kaiser.21120014.png)
Boss Reverse Combo
Description: Automatically generates 1 Combo at a set interval when fighting boss monsters. Also improves damage against non-boss monsters.
Info: type = 51
Maximum Level: 20
| 1 | Automatically generates Combo up to a max of 110, Non-Boss Damage: +1% |
| 2 | Automatically generates Combo up to a max of 120, Non-Boss Damage: +2% |
| 3 | Automatically generates Combo up to a max of 130, Non-Boss Damage: +3% |
| 4 | Automatically generates Combo up to a max of 140, Non-Boss Damage: +4% |
| 5 | Automatically generates Combo up to a max of 150, Non-Boss Damage: +5% |
| 6 | Automatically generates Combo up to a max of 160, Non-Boss Damage: +6% |
| 7 | Automatically generates Combo up to a max of 170, Non-Boss Damage: +7% |
| 8 | Automatically generates Combo up to a max of 180, Non-Boss Damage: +8% |
| 9 | Automatically generates Combo up to a max of 190, Non-Boss Damage: +9% |
| 10 | Automatically generates Combo up to a max of 200, Non-Boss Damage: +10% |
| 11 | Automatically generates Combo up to a max of 210, Non-Boss Damage: +11% |
| 12 | Automatically generates Combo up to a max of 220, Non-Boss Damage: +12% |
| 13 | Automatically generates Combo up to a max of 230, Non-Boss Damage: +13% |
| 14 | Automatically generates Combo up to a max of 240, Non-Boss Damage: +14% |
| 15 | Automatically generates Combo up to a max of 250, Non-Boss Damage: +15% |
| 16 | Automatically generates Combo up to a max of 260, Non-Boss Damage: +16% |
| 17 | Automatically generates Combo up to a max of 270, Non-Boss Damage: +17% |
| 18 | Automatically generates Combo up to a max of 280, Non-Boss Damage: +18% |
| 19 | Automatically generates Combo up to a max of 290, Non-Boss Damage: +19% |
| 20 | Automatically generates Combo up to a max of 300, Non-Boss Damage: +20% |
| 21 | Automatically generates Combo up to a max of 310, Non-Boss Damage: +21% |
| 22 | Automatically generates Combo up to a max of 320, Non-Boss Damage: +22% |
| 23 | Automatically generates Combo up to a max of 330, Non-Boss Damage: +23% |
![[Image: Kaiser.21121000.png]](http://static.southperry.net/patch/skill/Kaiser.21121000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
| 33 | MP Cost: 70, Duration: 990 sec, All Stats: +17% |
![[Image: Kaiser.21121008.png]](http://static.southperry.net/patch/skill/Kaiser.21121008.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown: 600 sec |
| 2 | MP Cost: 30, Cooldown: 540 sec |
| 3 | MP Cost: 30, Cooldown: 480 sec |
| 4 | MP Cost: 30, Cooldown: 420 sec |
| 5 | MP Cost: 30, Cooldown: 360 sec |
| 6 | MP Cost: 30, Cooldown: 300 sec |
| 7 | MP Cost: 30, Cooldown: 240 sec |
| 8 | MP Cost: 30, Cooldown: 180 sec |
Hyper
![[Image: Kaiser.21120042.png]](http://static.southperry.net/patch/skill/Kaiser.21120042.png)
Hyper Jump
Description: Permanently increases your jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
![[Image: Kaiser.21120043.png]](http://static.southperry.net/patch/skill/Kaiser.21120043.png)
Combo Recharge - Release
Description: Remove the requirement of HP consumption when using Combo Recharge.
Info: type = 50
Maximum Level: 1
Required Level: 143
![[Image: Kaiser.21120040.png]](http://static.southperry.net/patch/skill/Kaiser.21120040.png)
Hyper Magical Guard
Description: Permanently increases Magical Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
![[Image: Kaiser.21120041.png]](http://static.southperry.net/patch/skill/Kaiser.21120041.png)
Hyper Movement
Description: Permanently increases your speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
![[Image: Kaiser.21120046.png]](http://static.southperry.net/patch/skill/Kaiser.21120046.png)
Final Blow - Reinforce
Description: Permanently increases Final Blow's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
![[Image: Kaiser.21120047.png]](http://static.southperry.net/patch/skill/Kaiser.21120047.png)
Final Blow - Bonus Attack
Description: Increases Final Blow's number of attacks.
Info: type = 50
Maximum Level: 1
Required Level: 168
![[Image: Kaiser.21120044.png]](http://static.southperry.net/patch/skill/Kaiser.21120044.png)
Combo Recharge - Cooltime Reduce
Description: Reduces the cooldown of Combo Recharge
Info: type = 50
Maximum Level: 1
Required Level: 162
![[Image: Kaiser.21120045.png]](http://static.southperry.net/patch/skill/Kaiser.21120045.png)
Combo Recharge - Additional Combo
Description: Gain additional combo when using Combo Recharge.
Info: type = 50
Maximum Level: 1
Required Level: 183
![[Image: Kaiser.21120048.png]](http://static.southperry.net/patch/skill/Kaiser.21120048.png)
Final Blow - Ignore Guard
Description: Permanently increases Final Blow's defense ignore.
Info: type = 50
Maximum Level: 1
Required Level: 189
![[Image: Kaiser.21120049.png]](http://static.southperry.net/patch/skill/Kaiser.21120049.png)
Combo Tempest - Bonus Attack
Description: Increases Combo Tempest's number of attacks.
Info: type = 50
Maximum Level: 1
Required Level: 155
![[Image: Kaiser.21121053.png]](http://static.southperry.net/patch/skill/Kaiser.21121053.png)
Hero's Oath
Description: For the vows of the Maple Heroes, increase your damage and the maximum damage cap. Party effect only works on Hero classes.
Info: type = 10
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
Required Level: 200
![[Image: Kaiser.21121056.png]](http://static.southperry.net/patch/skill/Kaiser.21121056.png)
Beyonder (3rd Hit)
Description: Wielding the power of Maha, Aran's damage is increased to strike an enemy fiercely.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_third - 600 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
![[Image: Kaiser.21121054.png]](http://static.southperry.net/patch/skill/Kaiser.21121054.png)
Unlimited Combo
Description: Block all consumption of combo to unleash Aran's true power.
Info: type = 10
Delays: HY2112comboUnlimited - 1530 ms
Animations: effect
Maximum Level: 1
Required Level: 150
![[Image: Kaiser.21121055.png]](http://static.southperry.net/patch/skill/Kaiser.21121055.png)
Beyonder (2nd Hit)
Description: Wielding the power of Maha, Aran's damage is increased to strike an enemy fiercely.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_second - 600 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
![[Image: Kaiser.21120051.png]](http://static.southperry.net/patch/skill/Kaiser.21120051.png)
Combo Tempest - Release
Description: When using Combo Tempest, Combo consumption is reduced.
Info: type = 50
Maximum Level: 1
Required Level: 195
![[Image: Kaiser.21120050.png]](http://static.southperry.net/patch/skill/Kaiser.21120050.png)
Combo Tempest - Linked Reinforce
Description: Increases Combo Judgement's damage.
Info: type = 50
Pre-requisite: Level 1 Combo Tempest
Maximum Level: 1
Required Level: 177
![[Image: Kaiser.21120052.png]](http://static.southperry.net/patch/skill/Kaiser.21120052.png)
Beyonder
Description: Wielding the power of Maha, Aran's damage is increased to strike an enemy fiercely.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_first - 780 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
![[Image: Kaiser.21120033.png]](http://static.southperry.net/patch/skill/Kaiser.21120033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: Kaiser.21120032.png]](http://static.southperry.net/patch/skill/Kaiser.21120032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: Kaiser.21120031.png]](http://static.southperry.net/patch/skill/Kaiser.21120031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: Kaiser.21120030.png]](http://static.southperry.net/patch/skill/Kaiser.21120030.png)
Hyper Strength
Description: Permanently increases your Strength.
Info: type = 50
Maximum Level: 1
Required Level: 140
![[Image: Kaiser.21120037.png]](http://static.southperry.net/patch/skill/Kaiser.21120037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
![[Image: Kaiser.21120036.png]](http://static.southperry.net/patch/skill/Kaiser.21120036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
![[Image: Kaiser.21120035.png]](http://static.southperry.net/patch/skill/Kaiser.21120035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
![[Image: Kaiser.21120034.png]](http://static.southperry.net/patch/skill/Kaiser.21120034.png)
Hyper Critical Rate
Description: Permanently increases critical chance.
Info: type = 50
Maximum Level: 1
Required Level: 198
![[Image: Kaiser.21120039.png]](http://static.southperry.net/patch/skill/Kaiser.21120039.png)
Hyper Physical Guard
Description: Permanently increases Physical Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
![[Image: Kaiser.21120038.png]](http://static.southperry.net/patch/skill/Kaiser.21120038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
![[Image: Kaiser.21120042.png]](http://static.southperry.net/patch/skill/Kaiser.21120042.png)
Hyper Jump
Description: Permanently increases your jump.
Info: type = 50
Maximum Level: 1
Required Level: 146
| 1 | Jump: +10% |
![[Image: Kaiser.21120043.png]](http://static.southperry.net/patch/skill/Kaiser.21120043.png)
Combo Recharge - Release
Description: Remove the requirement of HP consumption when using Combo Recharge.
Info: type = 50
Maximum Level: 1
Required Level: 143
| 1 | When using HP consuming skills, remove the HP requirement. |
![[Image: Kaiser.21120040.png]](http://static.southperry.net/patch/skill/Kaiser.21120040.png)
Hyper Magical Guard
Description: Permanently increases Magical Defense.
Info: type = 50
Maximum Level: 1
Required Level: 174
| 1 | Magical Defense: +500 |
![[Image: Kaiser.21120041.png]](http://static.southperry.net/patch/skill/Kaiser.21120041.png)
Hyper Movement
Description: Permanently increases your speed.
Info: type = 50
Maximum Level: 1
Required Level: 152
| 1 | Speed: +10% |
![[Image: Kaiser.21120046.png]](http://static.southperry.net/patch/skill/Kaiser.21120046.png)
Final Blow - Reinforce
Description: Permanently increases Final Blow's damage.
Info: type = 50
Maximum Level: 1
Required Level: 149
| 1 | Final Blow Damage: +20% |
![[Image: Kaiser.21120047.png]](http://static.southperry.net/patch/skill/Kaiser.21120047.png)
Final Blow - Bonus Attack
Description: Increases Final Blow's number of attacks.
Info: type = 50
Maximum Level: 1
Required Level: 168
| 1 | Final Blow Number of Hits: +1 |
![[Image: Kaiser.21120044.png]](http://static.southperry.net/patch/skill/Kaiser.21120044.png)
Combo Recharge - Cooltime Reduce
Description: Reduces the cooldown of Combo Recharge
Info: type = 50
Maximum Level: 1
Required Level: 162
| 1 | Cooldown Reduction: 20% |
![[Image: Kaiser.21120045.png]](http://static.southperry.net/patch/skill/Kaiser.21120045.png)
Combo Recharge - Additional Combo
Description: Gain additional combo when using Combo Recharge.
Info: type = 50
Maximum Level: 1
Required Level: 183
| 1 | Double combo received. |
![[Image: Kaiser.21120048.png]](http://static.southperry.net/patch/skill/Kaiser.21120048.png)
Final Blow - Ignore Guard
Description: Permanently increases Final Blow's defense ignore.
Info: type = 50
Maximum Level: 1
Required Level: 189
| 1 | Final Blow Defense Ignored: +20% |
![[Image: Kaiser.21120049.png]](http://static.southperry.net/patch/skill/Kaiser.21120049.png)
Combo Tempest - Bonus Attack
Description: Increases Combo Tempest's number of attacks.
Info: type = 50
Maximum Level: 1
Required Level: 155
| 1 | Combo Tempest Number of Hits: +1 |
![[Image: Kaiser.21121053.png]](http://static.southperry.net/patch/skill/Kaiser.21121053.png)
Hero's Oath
Description: For the vows of the Maple Heroes, increase your damage and the maximum damage cap. Party effect only works on Hero classes.
Info: type = 10
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
Required Level: 200
| 1 | MP Cost: 100, Duration: 60 sec, Damage: +10%, Increase Damage Cap: +5,000,000, Cooldown: 120 sec. |
![[Image: Kaiser.21121056.png]](http://static.southperry.net/patch/skill/Kaiser.21121056.png)
Beyonder (3rd Hit)
Description: Wielding the power of Maha, Aran's damage is increased to strike an enemy fiercely.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_third - 600 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
| 1 | MP Cost: 40, Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8, Critical Hit Rate: 100%, Defense Ignored: 20% |
![[Image: Kaiser.21121054.png]](http://static.southperry.net/patch/skill/Kaiser.21121054.png)
Unlimited Combo
Description: Block all consumption of combo to unleash Aran's true power.
Info: type = 10
Delays: HY2112comboUnlimited - 1530 ms
Animations: effect
Maximum Level: 1
Required Level: 150
| 1 | MP Cost: 300, Duration: 30 sec, Cooldown: 90 sec |
![[Image: Kaiser.21121055.png]](http://static.southperry.net/patch/skill/Kaiser.21121055.png)
Beyonder (2nd Hit)
Description: Wielding the power of Maha, Aran's damage is increased to strike an enemy fiercely.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_second - 600 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
| 1 | MP Cost: 40, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 8, Critical Hit Rate: 100%, Defense Ignored: 20% |
![[Image: Kaiser.21120051.png]](http://static.southperry.net/patch/skill/Kaiser.21120051.png)
Combo Tempest - Release
Description: When using Combo Tempest, Combo consumption is reduced.
Info: type = 50
Maximum Level: 1
Required Level: 195
| 1 | Combo Requirement Reduced by Half. |
![[Image: Kaiser.21120050.png]](http://static.southperry.net/patch/skill/Kaiser.21120050.png)
Combo Tempest - Linked Reinforce
Description: Increases Combo Judgement's damage.
Info: type = 50
Pre-requisite: Level 1 Combo Tempest
Maximum Level: 1
Required Level: 177
| 1 | Combo Judgement Damage: +30% |
![[Image: Kaiser.21120052.png]](http://static.southperry.net/patch/skill/Kaiser.21120052.png)
Beyonder
Description: Wielding the power of Maha, Aran's damage is increased to strike an enemy fiercely.
Info: type = 1, areaAttack = 1
Delays: HY2112beyonder_first - 780 ms
Range: 350%
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 1
Required Level: 170
| 1 | MP Cost: 40, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 8, Critical Hit Rate: 100%, Defense Ignored: 20% |
![[Image: Kaiser.21120033.png]](http://static.southperry.net/patch/skill/Kaiser.21120033.png)
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Luck: +50 |
![[Image: Kaiser.21120032.png]](http://static.southperry.net/patch/skill/Kaiser.21120032.png)
Hyper Intelligence
Description: Permanently increases your Intelligence.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Intelligence: +50 |
![[Image: Kaiser.21120031.png]](http://static.southperry.net/patch/skill/Kaiser.21120031.png)
Hyper Dexterity
Description: Permanently increases your Dexterity.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Dexterity: +50 |
![[Image: Kaiser.21120030.png]](http://static.southperry.net/patch/skill/Kaiser.21120030.png)
Hyper Strength
Description: Permanently increases your Strength.
Info: type = 50
Maximum Level: 1
Required Level: 140
| 1 | Strength: +50 |
![[Image: Kaiser.21120037.png]](http://static.southperry.net/patch/skill/Kaiser.21120037.png)
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
Required Level: 186
| 1 | MaxMP: +15% |
![[Image: Kaiser.21120036.png]](http://static.southperry.net/patch/skill/Kaiser.21120036.png)
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
Required Level: 192
| 1 | MaxHP: +15% |
![[Image: Kaiser.21120035.png]](http://static.southperry.net/patch/skill/Kaiser.21120035.png)
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Required Level: 158
| 1 | Accuracy: +20% |
![[Image: Kaiser.21120034.png]](http://static.southperry.net/patch/skill/Kaiser.21120034.png)
Hyper Critical Rate
Description: Permanently increases critical chance.
Info: type = 50
Maximum Level: 1
Required Level: 198
| 1 | Critical Chance: +10% |
![[Image: Kaiser.21120039.png]](http://static.southperry.net/patch/skill/Kaiser.21120039.png)
Hyper Physical Guard
Description: Permanently increases Physical Defense.
Info: type = 50
Maximum Level: 1
Required Level: 165
| 1 | Physical Defense: +500 |
![[Image: Kaiser.21120038.png]](http://static.southperry.net/patch/skill/Kaiser.21120038.png)
Hyper Max Demon Force
Description: Permanently increases Maximum DF.
Info: type = 50
Maximum Level: 1
Required Level: 180
| 1 | Max Demon Force: +50 |

