2013-05-22, 09:14 AM
Red Leaf High works like this:
You start out in the Classroom, which is full of NPCs. Some of them will have quests for you. The quests vary daily.
Speak to Boss Kumi, your homeroom teacher, to receive your one free entry key per day. You cannot enter the portal, at the right of the room, without a key (either the free one or one from the cash shop). You cannot enter in a party.
Once you enter, you have ten minutes to get through 12 rooms, which appear in a random order.
Each room has a task to complete. Once you complete the task you must speak to the NPC that appears, allocate your "friendship points", and then go out through the right portal to the next room.
Most of the tasks are to defeat the person in the room, but there are a few exceptions:
1) Nurse's Room. You are chased around by two nurses and a doctor that deal relatively high touch damage. You can't kill them. Your task is to survive for a minute.
2) Gymnasium. The room is full of enemies that are attacking four NPCs, which you must keep alive for 2 minutes. The room is probably bugged, because even if you just climb up on something and wait for two minutes, the NPCs will not die. Killing the enemies won't let you out of the room earlier than 2 minutes, either.
3) Art Room. You must talk to the NPC repeatedly until she gives you a positive response. There is no "right" answer, just keep trying. (Setting your "NPC Chat" key to 'Y' and holding it down next to her is the fastest way to get through this room)
4) Math Quiz. You are given an arithmetic problem of the form n1 + n2 x n3 + n4. Remember order of operations and you'll do fine. You can use the Windows calculator, just make sure to put it in "scientific" mode so it knows to do the multiplication first.
The enemies in the rooms scale to your level and to the room number. Each room is progressively harder and gives more experience. The enemy in room 6 drops a Maple weapon with Rare potential, the enemy in room 12 drops one with Epic potential.
The rooms may or may not present you with the correct enemies to complete the quests you received from the NPCs in the homeroom. Once you are done with the run, turn the quests in. They are worth a lot of experience (same as clearing room 10).
- The typical length of a run depends on whether you got the time-wasting rooms or not, and of course on your damage.
- Experience is the same regardless of key source.
Hope that helps.
Also, the experience table: http://www.southperry.net/showthread.php?t=59498
As for the Totems:
You get 85 friendship points per completed run.
You need 4000 friendship points for the best totems.
Depending on how long the event runs, the free keys may or may not be enough. It looks like it's only 2 weeks this time, so that's not going to happen.
You start out in the Classroom, which is full of NPCs. Some of them will have quests for you. The quests vary daily.
Speak to Boss Kumi, your homeroom teacher, to receive your one free entry key per day. You cannot enter the portal, at the right of the room, without a key (either the free one or one from the cash shop). You cannot enter in a party.
Once you enter, you have ten minutes to get through 12 rooms, which appear in a random order.
Each room has a task to complete. Once you complete the task you must speak to the NPC that appears, allocate your "friendship points", and then go out through the right portal to the next room.
Most of the tasks are to defeat the person in the room, but there are a few exceptions:
1) Nurse's Room. You are chased around by two nurses and a doctor that deal relatively high touch damage. You can't kill them. Your task is to survive for a minute.
2) Gymnasium. The room is full of enemies that are attacking four NPCs, which you must keep alive for 2 minutes. The room is probably bugged, because even if you just climb up on something and wait for two minutes, the NPCs will not die. Killing the enemies won't let you out of the room earlier than 2 minutes, either.
3) Art Room. You must talk to the NPC repeatedly until she gives you a positive response. There is no "right" answer, just keep trying. (Setting your "NPC Chat" key to 'Y' and holding it down next to her is the fastest way to get through this room)
4) Math Quiz. You are given an arithmetic problem of the form n1 + n2 x n3 + n4. Remember order of operations and you'll do fine. You can use the Windows calculator, just make sure to put it in "scientific" mode so it knows to do the multiplication first.
The enemies in the rooms scale to your level and to the room number. Each room is progressively harder and gives more experience. The enemy in room 6 drops a Maple weapon with Rare potential, the enemy in room 12 drops one with Epic potential.
The rooms may or may not present you with the correct enemies to complete the quests you received from the NPCs in the homeroom. Once you are done with the run, turn the quests in. They are worth a lot of experience (same as clearing room 10).
- The typical length of a run depends on whether you got the time-wasting rooms or not, and of course on your damage.
- Experience is the same regardless of key source.
Hope that helps.
Also, the experience table: http://www.southperry.net/showthread.php?t=59498
As for the Totems:
You get 85 friendship points per completed run.
You need 4000 friendship points for the best totems.
Depending on how long the event runs, the free keys may or may not be enough. It looks like it's only 2 weeks this time, so that's not going to happen.

