2013-05-21, 02:52 AM
IllegallySane Wrote:at least act as a preventable on-demand 100% resist shield. That way you are at least in control of avoiding more deadly effects.
I'd be fine with it as a 'pure defensive' move - you cast it and are 100% resistant, and in invincibility frames, but they last as long as the skill's own animation, so you can't attack. If it was set up that way, a cooldown would be unnecessary, and you'd still need to recognize when to use it.
Then easier bosses would be a matter of giving more 'lead-in' animation on the killer attacks and harder bosses you'd need to be on your toes for.

