2013-05-20, 12:31 PM
Hanabira.Kage Wrote:If Hit/Miss wouldn't work, how about Critical/Good/Shallow/Graze/Miss? i.e. attacks have varying levels of effectiveness (simply multipliers on damage; Critical can remain as is, a Good hit would be x1, Shallow x0.5, Graze x0.25), with accuracy boosting your chances of hitting for more damage and lowering the chances of you doing less. Kind of a bad idea I guess, since it makes damage really really random.
This was something that warrior weapons used to use, a spear would be weaker when slashing but a polearm would deal full damage when slashing. It was different for each weapon. They removed it a long time ago, I wouldn't like to see it come back.

