2013-05-20, 11:07 AM
IMO, players are way too strong and when you get past a certain amount of funding, having a party or playing in a group becomes redundant and unnecessary. When you have a game where the players can function alone somewhat okay when funded but benefit greatly in a party regardless of funding, you have a game that promotes people to actually play together. Party Play Zone is a mechanic that artificially promotes co-op play; it is a lazy response to the increasing strength of the average cubing player with revamped classes that are self sufficient in all the important areas of gameplay: sustainability, damage, and mobility.
The classes today are all highly mobile, long reaching, durable killing machines where the concept of a job or weapon is simply a theme rather than an actual gameplay mechanic. The reality is that a bow is no different than a sword/fist/staff/axe/etc in this game: they can hit one, hit more than one, hit once, hit many times, hit close, hit far, and shoot lasers. The only difference is the colors and effects really... Every new class released will be the same killing machine we have now, except masked with a new theme and weapon.
The older classes that existed since the beginning of Maple haven't been able to easily transition to this "one-size killing machine" concept and thus had to be revamped constantly to keep up with this power-creep induced mess. I remember the day where Paladin Charge Blow hit once in a small concise area in front of me; nowadays, Charge Blow is like a giant laser hitting six times in front of me... Oh how similar this concept is to all these new classes I'm playing... where it feels like I'm spamming a giant laser hitting six times in front of me.
As soon as I saw the new KMS RED update where they're going to revamp adventurers, I had a feeling that in the future I would inevitably have a new giant laser to play with. I hope I'm wrong ;s.
The classes today are all highly mobile, long reaching, durable killing machines where the concept of a job or weapon is simply a theme rather than an actual gameplay mechanic. The reality is that a bow is no different than a sword/fist/staff/axe/etc in this game: they can hit one, hit more than one, hit once, hit many times, hit close, hit far, and shoot lasers. The only difference is the colors and effects really... Every new class released will be the same killing machine we have now, except masked with a new theme and weapon.
The older classes that existed since the beginning of Maple haven't been able to easily transition to this "one-size killing machine" concept and thus had to be revamped constantly to keep up with this power-creep induced mess. I remember the day where Paladin Charge Blow hit once in a small concise area in front of me; nowadays, Charge Blow is like a giant laser hitting six times in front of me... Oh how similar this concept is to all these new classes I'm playing... where it feels like I'm spamming a giant laser hitting six times in front of me.
As soon as I saw the new KMS RED update where they're going to revamp adventurers, I had a feeling that in the future I would inevitably have a new giant laser to play with. I hope I'm wrong ;s.

