2013-05-13, 11:58 AM
Lance Wrote:I played since beta... so yeah i have, and allow me to correct myself or re-explain what i meant by "there was more to do due to the fact that everything was equal" My point being you could train many places and other places were equal. Nowadays its mostly decent exp vs amazing exp that you cant even compare. My point is you trained at more places. 1-10 had a spot, 10-20 had a spot, 21-30 KPQ or train, 35-50 LPQ or train. And so on, nowadays the exp goes from basically skeletons 10-30, cds til around 40, scarecrows til about 50, then jesters til like 80-90. Aliens, then LHC/SH til your'e 200. There were many paths you could take, IE, more to do/train on and it be efficient. Nowadays its literally NLC->LHC>SH>200
Also the equal part. Are you kidding? Everyone was equal and fair starting off, found their own things, trained themselves and worked for what they got. Now its people start out, have more IRL money and are already at an advantage cuz thats all the game takes now. That isn't equality. Starting off in the same position and getting what you work for is equality. Also even if someone was so godly they only hit around 5-10k more damage than others; i find that damage a lot closer to equal than i do when i see people hitting 1m caps and others hitting 80-100ks.
The only part I agree on is on the inequality, although not so much. Mostly on the fact that it's pretty damned hard to match up to the NX buyers because of potential. This wouldn't be as big of an issue if the MTS was still around, but since hackers and exploiters ruined it for us...
But like [MENTION=4235]KhainiWest[/MENTION] said, the classes have never really been that equal to begin with. The problem is just that the main four (five) classes have essentially become useless compared to the new ones (unless you're a bishop, but now you're just needed to be a skill mule for Phantoms hurrhurr). But they're only as useless as you make them to be. People play the new classes to death, but those who are still playing their old classes aren't really ignored. The problem is that there's literally no reason to play an Adventurer class other than character cards because the new classes are simply better and more broken. So the inequality has always been there, but it's just shifted from within the Adventurer classes to between class types.
[MENTION=2375]Mazz[/MENTION]'s Project Nostalgia project has actually proven that there are more places to train at than one thinks. It was somewhat of an experiment to me, as well as a reach for the old days, because it proves that you can in fact still get up in levels without the need for the Haunted Mansion/Aliens/LHC/Monster Park (though to me that never really changed because I hardly play the non-adventurer classes to begin with and I hate the aforementioned places and stay far away from them). People hold this illusion that you can never go anywhere else to train because the EXP is so amazing, but because of that broken EXP, people hold dependence on them. There are in fact many other places to train at, even if the EXP is nowhere near as good. (Of course, getting to 200 is still a HUGE chore without SH because all we do is kill CZak for experience...)

