2013-05-09, 05:43 AM
Hmm, usually games with a good story and in the middle of it, you never want to stop. One example from before was Tales of the Abyss, that game was long for one disc, and I remember every time I get through one part of it, the next destination or plot would be a I-must-know-what-happens-next that sleep has become irrelevant.
Of course, another example is, back in the day... Dangerous Valley II, Red Drakes, hunting for 12mil Steely.
Of course, another example is, back in the day... Dangerous Valley II, Red Drakes, hunting for 12mil Steely.

