2013-05-06, 08:34 PM
Malthe Wrote:Last-hit training in doto has always been done by going into a game on your own entirely and then going mid and reaching 80 last hits at the 10 minute mark. (Including the creepwave that spawns at the 10 minute mark)
That tradition started out with SF and was called the SF challenge.
You basically bought zero items, did not use your skill points and then just go mid and get every single last hit. Denies are a plus.
What the pineapple are you doing with your life mode: Same challenge, but with techies(Horrible attack animation and starting damage of 29-31)
It obviously doesn't teach you how to handle the lane with an enemy in it, but it's good practice for getting an animation and the timing down.
Noticing creep damage now, especially ranged and catapults. It's insane how hard they hit you at first levels with no items/skills/stats. Denying ranged creep without the next wave already there takes a lot of your health. I'm gonna do 5 tries with each hero, hopefully I'll get a bit better. First try with Alchemist 35/13 :S, I know I'll do better with ranged heroes, I do so in pubs, because I also noticed that sometimes melee hero's positioning makes it harder. Most of the ones I missed in Alchemist were because even if I clicked at the right time he'd have to walk around some creeps and he'd hit the dead creep.
EDIT: Some heroes share animation/attack speed of other heroes? Might do only 3 tries per hero because 5 might be too time consuming.

