I have a question. Where is defense calculated? People don't train on snails.
Being a fan of calculations such as this (honestly, I wish I had thought of doing this thread first, Dusk), I know how nice it is to see the really high numbers that raw damage (that is, damage without defense) puts out. However, it can make a very large impact on DPS, especially in cross-class comparisons. I might suggest 800 (skelesaurs) and 1500 (around what HT has) as defense benchmarks. Though I have been known to use 2000 (Anego) in several of my calculations.
Lastly, in case you forgot, defense is applied as such:
maxRange-monsterDef*0.5=newMaxRange
minRange-monsterDef*0.6=newMinRange
And then the % modifier is used.
EDIT: Also... isn't Barrage 6 hits? Am I missing something? You have it listed at 10.
EDIT2: To reiterate a question above, because I didn't see an answer, what attack pots are you using for all those characters? Warrior Elixers and Apples might both be necessary for a fair comparison.
Being a fan of calculations such as this (honestly, I wish I had thought of doing this thread first, Dusk), I know how nice it is to see the really high numbers that raw damage (that is, damage without defense) puts out. However, it can make a very large impact on DPS, especially in cross-class comparisons. I might suggest 800 (skelesaurs) and 1500 (around what HT has) as defense benchmarks. Though I have been known to use 2000 (Anego) in several of my calculations.
Lastly, in case you forgot, defense is applied as such:
maxRange-monsterDef*0.5=newMaxRange
minRange-monsterDef*0.6=newMinRange
And then the % modifier is used.
EDIT: Also... isn't Barrage 6 hits? Am I missing something? You have it listed at 10.
EDIT2: To reiterate a question above, because I didn't see an answer, what attack pots are you using for all those characters? Warrior Elixers and Apples might both be necessary for a fair comparison.

