It's funny, i was watching 2GD's stream yesterday and someone came and asked him about the QPAD logo, he asked: "For the qualifiers?" then realized he was on stream and quickly changed it to: "What do you need it for?"
Also kaipi not being invited makes somewhat sense, they changed their roster and barely any of their current roster has any individual achievements to speak of. I mean you could give EE the dreamhack win, but even then, the majority of the team that won that dreamhack is still together and are doing MILES better without him.
Also, mini guide/tips for ET/TC:
Mana boots over treads, too mana dependant to give up mana boots and attack speed really isn't something he needs that badly.
Drums are good, further fixes his mana pool and synergizes with how the spirit works on his own movespeed now, and he can go super fast with a good spirit return.
Mek/pipe both are good, mek is nearly always good unless you have another core mek-carrier and pipe is good if enemy has the magic AOE to warrant it.
Heaven's halberd is good for holding down an enemy carry and adds a ton of surviveability.
Shivas is also good, even more mana and good active and passive.
Sheepstick obviously amazing, but sheepstick is amazing on nearly any hero that can afford it without being a carry, and even then on some carries it's a very viable pick-up(On PL sheep can situationally be better than abyssal blade).
Necronomicon is another nearly always good pick-up.
Not sure about blink anymore, but i can see the uses of it, but i wouldn't list it as a must-get yet. Especially not with spirit being fully controllable and no longer just mirroring your hero.
Urn is also good earlygame if you're having a good chance of killing enemy heroes.
Euls can work to fix mana issues but i'd put it under somewhat situational, also helps with setting up some stomps/ults.
How he's usually played:
Mid or solo off-lane, he's a lot like wind runner off-lane in being hard to kill and still being able to snipe some farm from the enemy lane. And in mid he can with the help of runes/bottle crow put a spirit on the enemy hero and the creep lane and then go bully them out of lane with sick movespeed and auto attack damage. But bottle crow isn't even needed, he has really good base-line survivability and stomp is crazy for stopping aggression.
Also kaipi not being invited makes somewhat sense, they changed their roster and barely any of their current roster has any individual achievements to speak of. I mean you could give EE the dreamhack win, but even then, the majority of the team that won that dreamhack is still together and are doing MILES better without him.
Also, mini guide/tips for ET/TC:
Mana boots over treads, too mana dependant to give up mana boots and attack speed really isn't something he needs that badly.
Drums are good, further fixes his mana pool and synergizes with how the spirit works on his own movespeed now, and he can go super fast with a good spirit return.
Mek/pipe both are good, mek is nearly always good unless you have another core mek-carrier and pipe is good if enemy has the magic AOE to warrant it.
Heaven's halberd is good for holding down an enemy carry and adds a ton of surviveability.
Shivas is also good, even more mana and good active and passive.
Sheepstick obviously amazing, but sheepstick is amazing on nearly any hero that can afford it without being a carry, and even then on some carries it's a very viable pick-up(On PL sheep can situationally be better than abyssal blade).
Necronomicon is another nearly always good pick-up.
Not sure about blink anymore, but i can see the uses of it, but i wouldn't list it as a must-get yet. Especially not with spirit being fully controllable and no longer just mirroring your hero.
Urn is also good earlygame if you're having a good chance of killing enemy heroes.
Euls can work to fix mana issues but i'd put it under somewhat situational, also helps with setting up some stomps/ults.
How he's usually played:
Mid or solo off-lane, he's a lot like wind runner off-lane in being hard to kill and still being able to snipe some farm from the enemy lane. And in mid he can with the help of runes/bottle crow put a spirit on the enemy hero and the creep lane and then go bully them out of lane with sick movespeed and auto attack damage. But bottle crow isn't even needed, he has really good base-line survivability and stomp is crazy for stopping aggression.

