2013-04-30, 09:27 PM
CrazyForDex Wrote:Uh people will definitely still want hs. If I am forced to get crap exp, I would rather have that + an extra line of crap. Low exp gain < slightly higher exp gain
Apparently MoldyBunny must be a bishop. But, to your point, remember this. If you fight a 1000 Exp monster with nothing but HS, you will get 1000 + 500. On 2x? 1000 + 1000 + 500 On 2x with a 2x card? 1000 + 1000 + 1000 + 500
Wanna see what happens if you are in a party of 4 equal level players fighting that same monster? You will get 400 + 200 + 160 party bonus
side by side in LHC of a 1000 exp mob with 4 equal party members during 2x with HS in the party.
Current:
Base is comprised of 2 x 1000 x 1.5 = 3000
Base = 20% damage + 20% by level = 40% * 3000 = 1200
Party bonus = 40% initial + 3x 50% = 2280
Total = 3480
New:
Base is comprised only of monster's raw base
Base = 40% * 1000 = 400
2x bonus = 400
HS = bonus = 200
Party bonus = 760
Total = 1760
The effect of HS in the first scenario is 400 base exp + 760 party exp. That's a significant amount
The effect of HS on the new scenario is 200 Exp. It suddenly is no longer worth having HS instead of another attacker since you need kill rate desperately to get any decent Exp. This is why I say it affects HS as greatly as it does.
Sad thing is that the math above shows that LHC experience would literally be cut in half if this change comes to GMS.

