2008-12-20, 07:21 AM
With all this new "ground breaking" info about Energy Charge's vast versatility over 3rd job transformation,is it safe to say that the GMS Marauder build can be simplyfied as follows?:
+1 Energy Charge
+1 Energy Drain
+11 (12) Energy Charge
+11 Energy Blast
+28 (Max) Energy Charge
+19 (Max) Energy Blast
+20 (Max) Stun Mastery
+19 (Max) Energy Drain
+1 Transform
+21 Shock Wave
+19 (Max) Transform
-or am I just kidding myself.
+1 Energy Charge
+1 Energy Drain
+11 (12) Energy Charge
+11 Energy Blast
+28 (Max) Energy Charge
+19 (Max) Energy Blast
+20 (Max) Stun Mastery
+19 (Max) Energy Drain
+1 Transform
+21 Shock Wave
+19 (Max) Transform
-or am I just kidding myself.

