2013-04-21, 12:58 AM
Kusanagi Haru Wrote:PQ rewards are okay for me, but...
We don't have such kind of aliens, jesters whatsoever for training starting from the moment you end mushroom kingdom quests. PQ already really troublesome and time consuming, especially after level 70. Not to mention that in MapleSEA, especially in Artemis server, every midnight there are PQ Squad in the form of Expedition that consists of 30 members each. Every level range available. LV 120 to 200, there are always there, including my friends that I have now in Artemis. I tried to chat with them, but with exped spamming chat, my friends ignored me, even I login to greet and talk to them for A WHILE. Repeat same scenario everyday. EVERYDAY. EEEVVVEEERRYDAYYYY. Quest are supposed to have ending if you complete it but it's REPETITIVE. POMEGRANATING REPETITIVE AND MIND FU'CKING. Who in the hell want do the repetitive things, right if by logic and the story behind the PQs don't have FINAL ENDING that shows THE STUPIDITY OF NPCs have the SAME SCENARIO AGAIN AND KILL THE SAME VILLAINS?
If pre-big bang pq, I admit that I enjoyed them, especially grinding styled + points battle based Monster Carnival PQ ver.1 (LV 30-50 I believe) but PQ nowadays, with people set this exped system, sorry to say. I rather wish PQ completely deserted or removed.
PQ is for prostitutes who want to moan party plz in PQ map. Pomegranate me if you want but this is my stand and I will not change it and I believe there are other ways to social in Maple without PQ. I welcome the Evolving world, Monster Park Extreme, but hell no and give rotten pomegranate to PQ.
I find your labeling of PQers as prostitutes offending. I'm a frequent PQer myself.
You don't have to believe there are other ways to socialize in Maple. Because there are.
And you speak as though PQs are supposed to be socializing tools. Newsflash: Everything was meant to be for socializing, initially.
Pre-Big Bang, we partied with each other at Coolies/Squids. Grinding had a social aspect.
Pre-Big Bang, we genuinely needed parties for PQs due to the nature of PQs (That darned stage 8 of Ludi). PQs had a social aspect.
Pre-Big Bang, bosses couldn't be solo'ed, hence we needed parties. Bosses had a social aspect.
4th Job sort of killed the social aspect of grinding - We had spammers (I meant the Mage Ulti kind) making grinding a marketplace and leveling a service to sell.
PQ revamps killed the social aspect of PQs - they're mainly all KILL'EM ALL PQs now.
Potential killed the social aspect of Bosses - Solo.
Update: Nexon has screwed Maple as an MMORPG (Massively Multiplayer Online Role Playing Game) to an MMORPG (Money Maker Online Revealing Potentials Game).
This game has already become about efficiency, unless you are actively taking a step to make your own gaming experience social.

