2013-04-20, 01:22 AM
Declaimed Wrote:Although it can be argued that repeating the same stages in the same fashion can become tedious and boring over time, the occasional participation in one of the games many party quests promoted socialization and collaboration between players. It created a fun diversion from the endless monotony of grinding, and tends to be a bit less stressful than bossing at times, especially for those who are not funded enough to take on said bosses. Their depreciation is one of the many causes of the "anti-social" nature that the game is currently experiencing, in my opinion. Why PQ when you can solo popular mobs such as Jesters alone? Why do anything other than follow the standard, linear chain of maps (The three mobs in the haunted house chimney/Possibly some CDs on the side --> MP3 --> LHC --> Stronghold) when you can just blast your way to 200 much more quickly by yourself?
In the old times, the quickest way to level up was through playing with others in the games many popular party quests. Not only did they offer an interesting diversion from grinding, they also handed out unique rewards that players within the level range of the quest actually cared about. Thats why I miss them. KPQ and LPQ were fun, unique content for the lower levels and a great way to meet new people, something that I personally feel a lack of these days.
PQ rewards are okay for me, but...
We don't have such kind of aliens, jesters whatsoever for training starting from the moment you end mushroom kingdom quests. PQ already really troublesome and time consuming, especially after level 70. Not to mention that in MapleSEA, especially in Artemis server, every midnight there are PQ Squad in the form of Expedition that consists of 30 members each. Every level range available. LV 120 to 200, there are always there, including my friends that I have now in Artemis. I tried to chat with them, but with exped spamming chat, my friends ignored me, even I login to greet and talk to them for A WHILE. Repeat same scenario everyday. EVERYDAY. EEEVVVEEERRYDAYYYY. Quest are supposed to have ending if you complete it but it's REPETITIVE. POMEGRANATING REPETITIVE AND MIND FU'CKING. Who in the hell want do the repetitive things, right if by logic and the story behind the PQs don't have FINAL ENDING that shows THE STUPIDITY OF NPCs have the SAME SCENARIO AGAIN AND KILL THE SAME VILLAINS?
If pre-big bang pq, I admit that I enjoyed them, especially grinding styled + points battle based Monster Carnival PQ ver.1 (LV 30-50 I believe) but PQ nowadays, with people set this exped system, sorry to say. I rather wish PQ completely deserted or removed.
PQ is for prostitutes who want to moan party plz in PQ map. Pomegranate me if you want but this is my stand and I will not change it and I believe there are other ways to social in Maple without PQ. I welcome the Evolving world, Monster Park Extreme, but hell no and give rotten pomegranate to PQ.

