2013-04-18, 05:53 PM
ShinkuDragon Wrote:when i tried empress back then, it required me to use everything in my arsenal, sacrifice on empress herself, fury when she summoned the mobs, fury when she summoned the knights, and then crusher when some of the knights had died.
same for c/zakum, fury was used whenever he summoned to keep the mobs at bay along with roar, fury with the arms, and sacrifice on the body. same for HT. while training in LHC you had to alternate fury and crusher too. we had skills that we used depending on the circumstance. now no matter the circumstance, spamming impale is better. buster sucks so hard it isn't even worth putting a point in third job.
using berzerk back then certainly required more skill, i enjoyed having to pay attention to it and thinking "i can take another hit after which i'll have to pot, i could also use this other pot now to remain within berzerk range. that's probably my love for quick math however, but it wasn't as easy as "spam impale and don't hit DR" that we have now. i find both of these changes as dumbing down the class.
i may not be a champion MMO'er or anything of the sort, but you shouldn't have all your attacking skills become 100% obsolete.
and i consider losing achilles a "sacrifice" even with my nutjob 4 second invincibility after every hit, i've still had bullpomegranate deaths that could have been avoided if i had achilles.
I still dont understand why rush and monster magner are in 4th job for adventurers, all new jobs have them in 2nd &/or 3rd. Just look at ds, a monster magnet skill in 2nd job, a rushing skill in 2nd job, an aoe monster magnet like skill in 3rd job and if that was not enough, a guardian skill in 3rd job along with paladin's version of achilles in 4th job. Makes a lot more sense if they dump rush into 2nd job and monster magnet in 3rd, give all warriors something more useful in 4th job like achilles for hero/drk.
DS is a very mobile warrior and is tankier than drk's makes no sense at all (no hb does not count when decent hb exist)

