2013-04-13, 07:04 AM
kruimel0 Wrote:You're saying Dawn Warriors have no uniqueness around them, or at least no new innovative systems.
One thing I totally miss in this discussion: Dawn Warriors are now the only class that have different attacks by using the same key on different circumstances, as much as 4 for one attack if I see that correctly (sun/moon, standing/jumping).
That sounds kinda totally unique to me.
I interpreted the part you were talking about differently:
Quote:I'm guessing that at the moment, people are not completely ok with how Dawn Warrior's gimmick is turning out. I love the concept, but otherwise I'm really not getting the same feeling I got from the previous two revamps that really impressed me.
In this case he seems to be talking more about how reactions to this class have been underwhelming compared to Thunder Breakers and Wind Archers in spite of their gimmicks and how he feels the same way even though the concept is something he likes. Even after seeing the other Dawn Warrior videos I'm still not enthusiastic about this class because it does try to do something new and it's neat how they integrated the dawn in Dawn Warrior into the skills and fighting style, but I just can't get it out of my mind that a two-handed sword user is somehow able to spin a weapon around like Xenon's Blade Dancing.
In short it's fairly unique, but the feeling just isn't there. It's kind of like how you might love a game's graphics, music, story and battle system but you end up not feeling good about it as a whole because the package is more disappointing than the sum of its products.

