2013-04-10, 07:37 PM
I will begin working on tables soon.
Solunar Time is one skill as far as I know. The Moon/Sun parts are hidden. Solunar Time lets you use Falling Moon and Rising Sun at the same time, and they apply to both types of skills. When you use a Solunar skill, the next attack will change phases. So if you use Crescent Divide, and try using it again, it will activate Solar Pierce. In the buff display location, you will see the Falling Moon or Rising Sun icon appear, indicating what phase your next attack will be. As such, when you have a lower level Solunar Time, your Falling Moon and Rising Sun buffs will be lowered from what I can tell. I have no idea how this works in conjunction with Master of the Sword, if at all.
No, it does reduce their damage.
LiquidSwing Wrote:edit; [MENTION=3412]Ryanide[/MENTION], it looks like you max Solunar Time (Moon), Solunar Time(Sun), and then max regular Solunar Time, which lets you use both at the same time.
Solunar Time is one skill as far as I know. The Moon/Sun parts are hidden. Solunar Time lets you use Falling Moon and Rising Sun at the same time, and they apply to both types of skills. When you use a Solunar skill, the next attack will change phases. So if you use Crescent Divide, and try using it again, it will activate Solar Pierce. In the buff display location, you will see the Falling Moon or Rising Sun icon appear, indicating what phase your next attack will be. As such, when you have a lower level Solunar Time, your Falling Moon and Rising Sun buffs will be lowered from what I can tell. I have no idea how this works in conjunction with Master of the Sword, if at all.
Worthyness Wrote:So they get a skill that multiplies their number of hits without reducing their battle damage. Also not a hyper skill. Not to mention almost all of their buffs give them + w attack and crit o_o
lolcannoneers.
No, it does reduce their damage.

