2013-04-09, 08:04 PM
Xephia Wrote:I remember when the worse hacks in Maple Story involved moving a monster from point A to point B. I miss being able to know how much damage I was dealing. I remember the days of Mildsoss, KitsuneLove, and of course, TehSpearman.
Aside from the obvious damage inflation, I really miss the old layout of the maps and monsters. Back in the day Victoria island monsters would vary and would be in different areas. Evil Eyes in Sleepywood, Curse Eyes in Ellinia forests, and Cold Eyes deeper in the Sleepywood Dungeon. Copper drakes in Perion, Drakes in Sleepywood Dungeon, and Fire Drakes deeper in Perion. Mushmom's map was also more hidden and difficult to find without exploring or the knowledge of another. The background descriptions for these monsters made sense, explaining why these monsters were the way they were.
Now all the maps are predictable. You see one monster? The next map will have a stronger version of that monster. If needed, the following map as the next strongest version of that monster. Evil Eyes in one map? The next map will contain Curse Eyes while the following map contains Cold Eyes. Most of these monster placings don't make any sense and are just there to make things simple and predictable without adding any creativity. Overall it feels pretty lazy and it really killed a lot of the fun exploration Maple Story once had.
The days of people accidentally taking that VIP Taxi after leaving entering Lith Harbor are no more.
Pretty much this... I miss the old layout of MapleStory so much.
I wish rather than killing Sleepywood off as a dungeon completely they had turned it into a high level area. Gradually walking from Henesys through the Dangeous Forest past the Golem dungeons and into Sleepywood was awesome, venturing into the Ant Tunnel and down past the Drakes, until the maps change from dark to light blue with all the ice, and then into a temple... that was such a cool design.
I think the thing I miss the most is monsters actually being a threat. Even on new characters that are low level it doesn't matter if you travel too far and die, because you'll only lose about 1 minute worth of training time. Back then you had to be careful because if you died you had wasted a lot of time, and that made it so much more fun.

