2013-04-03, 12:51 PM
iAmFear Wrote:If you guys are wondering about the Additional Potential changes, well, I'll try and give you my best summary:
1. At Unique and Legendary, some % stats, like % stats, damage, attack, magic attack, are comparable to actual potentials, so like they're 9% at Unique, and 12% at Legendary for 3rd Tier items.
2. They restricted some stats to armor only, these were stats that were available to everything before, so there's no change in cubing armors, but there's less crap when cubing weapons.
3. Some minor stats, like just + stats, were raised to as much as two times their old values. Accuracy, Avoid, etc.
4. Some level requirements on additional potential stats were lowered.
It's kinda more complicated than that, but, that's generally what happened.
Are you telling me the max potential on a item is 12%x6 now?(without nebs) ._.

