2013-04-02, 02:54 PM
dontcrycrucify Wrote:It looked like only useing Demon Impact would be pretty easy with hypers. The cost is reduced from 30 to 10 which can be reduced by 50% (5) and then 20% (4). Only costing 4 DF to use impact and all of the ways you recover DF it doesn't seem unlikely. On hitting bosses you recover 10DF so spamming it on bosses nonstop is a given. While mobbing you recover 10df every 4 secs, 5 df upon guarding with aegis and bonus df upon killing after endless fury procs. If you cant sustain it constantly against mobs all you have to do is throw out a couple of lashes thanks to "max fury" but you would effectively use Demon Impact 80% of the time while mobbing. Also I'm curious to know if Punisher brings up damage or not.
It's 0.5% of the time spent in the simulation is Demon Slash, and 60% is Demon Impact. The rest is buffing or Demon Cry refreshing. The point is you can't literally spam only Demon Impact because there will eventually be a time where you run out of DF, and you'll need to somehow recharge it, and the fastest way is using Demon Slash, rather than wait for the passive regen. My model optimises it so well, that there's almost no difference in %/s, but it is lower (~-150%/s, ~-25m/s) if you literally do nothing when you run out of DF waiting. I'll try adding Aegis recharging, since I added the evasion for Dual Blades.
[video=youtube;1Lr1Q6qkZ1M]http://www.youtube.com/watch?v=1Lr1Q6qkZ1M[/video]
In the meantime, this video shows a Demon Slayer doing HT, where he almost never has to recharge because the Wyverns spawning and dying give him DF, and he recharges some by Aegis. You can see at the very end his DF is going down slowly, and if the Wyverns didn't spawn, he'd eventually hit 0 and have to Demon Slash once.

