2013-04-02, 10:34 AM
For those of you who wish to understand what the heck that Hyper Beam does to the map, look at the range:
(Part 1 of) Hyper Beam(facing right)
ltx=7000, lty=1300, rbx=635, rby=-70
i.e. a box of size 6365 x 1370, positioned just after Vellum's mouth (using the picture from TS), and sinks 70 pixels below your feet i.e. crouching is useless c.f. Snack Bar. For the sake of comparision, our current screen is 1024 by 768, and the new wide-screen resolution is 1366 by 768. Even with the new resolution, you have to cover more than 4.5 screen lengths, or more than 6 screens with the current resolution (and I'm pretty sure that even if you stand right at the end of the map you're dead anyway... maybe unless you're a Paladin).
tl;dr DAT Hyper Beam!
Also, notice that there is a forced-movement period before Vellum attacks, presumably from "sucking in loads of air"?
edit: Just did some measurements. Vellum's map doesn't even cover 3 widescreen screen lengths. Overkill much...
Hadriel
(Part 1 of) Hyper Beam(facing right)
ltx=7000, lty=1300, rbx=635, rby=-70
i.e. a box of size 6365 x 1370, positioned just after Vellum's mouth (using the picture from TS), and sinks 70 pixels below your feet i.e. crouching is useless c.f. Snack Bar. For the sake of comparision, our current screen is 1024 by 768, and the new wide-screen resolution is 1366 by 768. Even with the new resolution, you have to cover more than 4.5 screen lengths, or more than 6 screens with the current resolution (and I'm pretty sure that even if you stand right at the end of the map you're dead anyway... maybe unless you're a Paladin).
tl;dr DAT Hyper Beam!
Also, notice that there is a forced-movement period before Vellum attacks, presumably from "sucking in loads of air"?
edit: Just did some measurements. Vellum's map doesn't even cover 3 widescreen screen lengths. Overkill much...
Hadriel

