2013-04-01, 07:13 PM
Kojo Wrote:I think R/S/E did a decent job of having some really hard to get Pokemon. I remember everyone at my school freaking out over the puzzle to catch the Regis and Feebas was damn near impossible to find.
But they don't do this enough is my point. Also, Feebas is sort of a joke Pokemon. It's one of the Pokemon that's rare just to be rare. Milotic is alright, but you could literally get just about any of the other 200 Water types in 3rd Gen without missing out on anything.
Milotic was really if you wanted it for its appearance.I want rares to be valuable as well. Rarity =/= value. If I find something rare I want to be able to crap my pants and feel the need to immediately boot something out of my team to put it in its place. At the moment even IF there are some rare Pokemon they never offer anything worthwhile. Most Pokemon are just what type they are + a skin. The issue really lies in Pokemon's incredibly basic combat system I think. There isn't a whole lot you can do with the way it works currently. I doubt you could have anything ''special'' without changing the system since ''special'' in monster games means unique abilities and powers as well as rarity. In Pokemon even though you have some that learn unique moves that aren't much different than any other move of their type, and since strategy is completely nonexistent in the main game you could really do without them. You mostly use the same two skills per fight with any given Pokemon in your team. Depending on the moves you can technically use just 1, but 2 saves PP.

