2013-03-31, 01:16 AM
iAmFear Wrote:Why couldn't you? You can't model specific points in time, like the off chance you ignore cooldown 3 times in a row, but eventually it just averages out to -% cooldown, like how Defense Break and Typhoon Crush are pretty much Ignore 40% DEF, so long as you don't have other sources of % Ignore DEF. An x% chance to completely ignore a cooldown is practically the same as a 100% chance to ignore x% of a cooldown, no? From there, you just take the increases to the average effect of buffs and attacks with cooldowns, minus whatever % chance of Cooldown Ignore you have, and you have your average damage increase.
It affects more than just things that affect damage though. Mikhail link for example makes a big difference to use twice or three times in a row. Same for ultimates like i said earlier. With high ignore cooldown you can kill whole spawns on some maps with just nautilus. Not at all a damage increase, but it adds more to a skill that is otherwise used for a one time wipe of the screen, and a ridiculously ineffective one at that. Also on a lesser note, not having to wait online for 2 hours after casting echo, although inevitable, is pretty sweet.

