2013-03-30, 07:04 AM
Yeah, you can easily learn to animate by yourself! Something a lot of people need to focus on is solid key poses with good silhouettes. The big problem is that the industry is very contact-based and that's how many jobs are often gotten.
Anyhoo, I've always liked how your animations feel like there's a good sense of weight in them. Do you animate frame-by-frame or do primary/secondary keys? I'm still a bit tired, but I'll comment on what I can. You other animators should pipe up as well! I'm super nub at animation still, don't forget!
Anyhoo, I've always liked how your animations feel like there's a good sense of weight in them. Do you animate frame-by-frame or do primary/secondary keys? I'm still a bit tired, but I'll comment on what I can. You other animators should pipe up as well! I'm super nub at animation still, don't forget!
- I find it kind of odd how he's facing us, anticipates downward, but then twists and moves forward.
- Is he walking or running? A fairly big anticipation like that makes me think he should be running, but the frames tell me he's walking.
- His far leg disappears in a frame.
- He goes from a backward C-curve to a C-curve in one drawing, then back to backward C-curve in one drawing. It looks like you were trying to do some kind of anticipation for the kick, but it sticks out to me.
- You have quite a few drawings with quick, harsh transitions. Did you play around with smears for them? Even a single inbetween with 1 exposure might have made it smoother, or did you just not want to over-do the smears? xd
- The air to ground hand-stand frames are kinda wonky. His leg is straight and in the air, then suddenly hits the ground and his knee is bent.
- I am le tired. ;-;
poopy Sheridan stuff

