2013-03-27, 04:42 PM
Hakurei Wrote:I've been playing it on and off, it's definitely my favorite out of the three Neptunia games. I'm about 12 hours into the game so far and I'm not even near the halfway point yet. The boss battles in Victory seem like they required a lot more grinding before hand than they did in MK2, which I don't really mind at all since MK2 overall felt really easy to me.
I only had to start grinding once I got to true end route, before that you can stack EXE drive, spam break attacks, then offload your EXE finishers onto them when they are guard broken. I can only think of one boss before ch9 that that didn't work on.
By the way, one reason you may be losing is because you aren't utilizing the scout system to it's fullest; scouting can unlock entire new dungeons that have very good exp enemies or in a couple cases have a very powerful item in a blue cube, not a craft recipe, the item itself. The other thing you may be missing is the harvest shift events and boss spawn events that scouting can give; harvest shifting makes the little ? mark boxes drop Disc burn materials, some really good ones in a lot of cases, and boss spawn event mobs can drop medals which you can trade in for much stronger Discs. oh, and don't use spawn boss in an area you can barely clear; the spawned boss is 10-15 levels over the area, and in a couple of cases, as much as 50 levels over, save before you fight them definitely; it spawns where the O) icon mob on the minimap usually is.

