2013-03-26, 05:42 AM
SaptaZapta Wrote:What should be done is make potential more accessible. Have (real) Cubes drop from monsters, or make them craftable. Raise the chance of crafting and fusing to give high-potential items, perhaps by using materials that are somewhat harder to obtain or require an extra stage of processing.
I honestly disagree with this.
You're saying that people will get mad by making their numbers lower but still higher than others, but they wont mind it
if it's suddenly 10x easier to get where they are? And on top of that without NX? That doesn't seem logical at all.
SaptaZapta Wrote:But you're wrong. Having 300% STR makes you hit 4 times as hard (since your base str counts too).
Damage formula: Damage = wpn * (4 * STR + DEX) * ATTACK / 100
If your STR grows from 999 to 999+3000 your damage will be 4 times as much.
He said he was just pulling random numbers to show what he meant.
valhala556 Wrote:If we are talking about lowering the gap between funded and unfunded in the context that the unfunded can be in parties. Why not add party only skills. As in you need a hero +paladin to uses this super uber-damage move. or have like a skill that reads out " if you have 6 party members increase your Matt & att buy 300 or +10% resistance for every party member" or something ridiculous like that. It promotes partying a lot of people and creates an atmosphere in which unfunded can take down harder tier bosses because they gain damage or class survivability they need to survive. As unfunded players dont care about being stronger than others but simply being able to complete the task.
I never got why Nexon didn't experiment with this more for the more unfunded people.
If they did this right it could be a really awesome thing.

