2013-03-24, 10:33 PM
Did a bit of fiddling, and used the new defense ignore formula. Only Marksman see a significant difference, since they have so much defense ignore, and a bit for Mercedes, but most everyone else has only one source in a 4th job passive. There were a few small bugs that I fixed as well, most notably, Wind Archers weren't having the splash from Spiral Vortex calculated properly, and Marksmen's Bullseye (Hyper Skill) Defense Ignore wasn't being added to every hit.
I've also added an additional column of defense for 100%. You'll see 200% for Mercedes, and it shows an extremely low number because Mercedes don't possess enough base ignore to break through 200% Defense, dealing 1s most of the time except for Elemental Knight. I'm not sure if I want to include additional tables/rows for a certain amount of additional defense ignore to support higher defense, as that's getting more confusing. I was thinking of having perhaps 25%, 50%, and 75% Effective Defense Ignore, i.e. when you calculate all your ignore not from your current skills, it's equal to that, and then combined with the skills... The biggest issue faced here is the overall width of the tables is getting too long. Wind Archers' Spiral Vortex stretches now since it's so large, with its 9 hit 1.4m%/s 150m/s.
I'm also considering removing or creating a set of tables without Wild Hunter's Weapon Attack% bonuses from the calculations, as they affect your base damage range, and if you hit 2m~2m without them they can't improve your damage. This will apply to Battle Mages and any other characters that have this effect.
I've also added an additional column of defense for 100%. You'll see 200% for Mercedes, and it shows an extremely low number because Mercedes don't possess enough base ignore to break through 200% Defense, dealing 1s most of the time except for Elemental Knight. I'm not sure if I want to include additional tables/rows for a certain amount of additional defense ignore to support higher defense, as that's getting more confusing. I was thinking of having perhaps 25%, 50%, and 75% Effective Defense Ignore, i.e. when you calculate all your ignore not from your current skills, it's equal to that, and then combined with the skills... The biggest issue faced here is the overall width of the tables is getting too long. Wind Archers' Spiral Vortex stretches now since it's so large, with its 9 hit 1.4m%/s 150m/s.
I'm also considering removing or creating a set of tables without Wild Hunter's Weapon Attack% bonuses from the calculations, as they affect your base damage range, and if you hit 2m~2m without them they can't improve your damage. This will apply to Battle Mages and any other characters that have this effect.

