2013-03-21, 03:30 PM
Even Wrote:I really dont like the idea of buffing the duration of skills in maple. Some skills just give too much advatange over others, why shouldnt they be needed to recast them to continue having that bonus? In wow you have silly skills like 5% stat bonus or something for 30 min, thats like our version of maple warrior, thats probably why its so high aswell (900 sec maxed).And yet if they don't have a cooldown they're up 100% of the time anyways, so you're "some skills are too good to have a longer duration" point is moot. That also goes for skills that have a "cooldown," (think Call of the Wild where when maxed it's duration = cooldown).
And then you have skills like Maple Warrior and Magic Guard that have really long durations for almost no reason. I don't think I've ever used all 600 seconds of Magic Guard before since I just recast it with Booster and Meditation. I think the few cases I have made it through were in bosses where I don't always use my macros.
Even Wrote:If anything they should only apply this long duration to self skills and force you to cast party skills more often, that I could agree on, but obviously some skills like kaiser majesty should stay at its current rate. Still defeats the purpose of rebuffing tho, like shadow partner cast time is pretty long.I don't get what you mean by "the purpose of rebuffing." You would still have to rebuff, it just wouldn't be every two minutes. If you're not going to make buffs last longer, at least give party buffs full-party (so long as they're in the map) or full-map range.

