2013-03-21, 11:03 AM
Diminishing returns.
Compare a 30% increase in crit from a base of 5% for a maximum theoretical benefit, and a 30% increase from 70% to 100% for a maximal minimum theoretical benefit (without spillover). Assume no crit damage bonuses => average crit damage = 1.35.
Before: 5% crit rate - AvgDmg = x*(1 + 0.35*0.05)
After: 35% crit rate - AvgDmg = x*(1 + 0.35*0.35)
Damage ratio (After:Before) = 1.103 => 10.3% increase in damage.
Before: 70% crit rate - AvgDmg = x*(1 + 0.35*0.7)
After: 100% crit rate - AvgDmg = x*(1 + 0.35*1)
Damage ratio = 1.084 => 8.4% increase in damage.
I don't remember the maximum %crit Azwan provides, but crit isn't a bad thing. 27WA is... pretty significant if you're not well-funded, but if you throw in all your buffs and etc, if you have 270WA or more then %boss might be a better idea (if you're a bosser). %Crit bonus becomes more significant if you have bonuses for crit damage e.g. DSE etc.
FTR: ad hominums don't win an argument.
Hadriel
Compare a 30% increase in crit from a base of 5% for a maximum theoretical benefit, and a 30% increase from 70% to 100% for a maximal minimum theoretical benefit (without spillover). Assume no crit damage bonuses => average crit damage = 1.35.
Before: 5% crit rate - AvgDmg = x*(1 + 0.35*0.05)
After: 35% crit rate - AvgDmg = x*(1 + 0.35*0.35)
Damage ratio (After:Before) = 1.103 => 10.3% increase in damage.
Before: 70% crit rate - AvgDmg = x*(1 + 0.35*0.7)
After: 100% crit rate - AvgDmg = x*(1 + 0.35*1)
Damage ratio = 1.084 => 8.4% increase in damage.
I don't remember the maximum %crit Azwan provides, but crit isn't a bad thing. 27WA is... pretty significant if you're not well-funded, but if you throw in all your buffs and etc, if you have 270WA or more then %boss might be a better idea (if you're a bosser). %Crit bonus becomes more significant if you have bonuses for crit damage e.g. DSE etc.
FTR: ad hominums don't win an argument.
Hadriel

