2013-03-18, 09:22 AM
I'd say just make skills have 4 tiers of buffing.
Minor stuff like haste (maybe hyper body, because it's like gifting happiness), everyone around. (like hero's echo, only just people in range)
Useful stuff like rage, all expedition.
Very useful stuff like heal, or smokescreen, party members.
And Class related stuff, like lucky dice, self-buff.
It could even have different borders in the skill mainframe and all to make it different. And even then, maybe make something to be able to upgrade tiers, like having some of the party only turn to expedition, or expedition to all. Makes sense to me. It could work as a new class mechanic.
Of course, there'd have to be an expedition revamp, without expedition kinds, just a 30 man one, with capped number of people in it per boss. Just like PQs, those already detect if you don't meet level requirtements, or ammount of people, shouldn't require much effort.
Minor stuff like haste (maybe hyper body, because it's like gifting happiness), everyone around. (like hero's echo, only just people in range)
Useful stuff like rage, all expedition.
Very useful stuff like heal, or smokescreen, party members.
And Class related stuff, like lucky dice, self-buff.
It could even have different borders in the skill mainframe and all to make it different. And even then, maybe make something to be able to upgrade tiers, like having some of the party only turn to expedition, or expedition to all. Makes sense to me. It could work as a new class mechanic.
Of course, there'd have to be an expedition revamp, without expedition kinds, just a 30 man one, with capped number of people in it per boss. Just like PQs, those already detect if you don't meet level requirtements, or ammount of people, shouldn't require much effort.

