2013-03-17, 02:51 AM
Even Wrote:That doesnt make the skill close to balanced. For being a level 150 skill it should at least have some of them factors removed. 1+ Attack speed, bypassing all sorts of buffing (including DR), reseting cooldowns and giving some bonus w.att?
I know most active hypers are balanced around how good your passives are, I just think its too good to have all these effects in one skill at level 150.
It makes up for our pomegranatety 200 Hyper, so it balances out.
Quote:Im sure it was mainly made for Infernal Breath. Im pretty sure nexon didnt think of link skills and echo when they made this skill.
If it wasn't intended to work like that then Nexon would have changed / "fixed" it when Kaiser got wrist-slapping nerfs in the Resistance Hyper patch, or even sooner.
It's similar to Nexon letting DS have 100% resistance with level 100 willpower. Obviously it wasn't intended to allow the class to have 100% immunity to all status effects in the game and they fixed it when DS got nerfed in Justice / Renegades.

