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March Update Preview
Curtiss Wrote:Toggle no, dispel maybe. Also, unless I'm mistaken and this is in relation only to AP your solution would still be problematic as Xenons would still outdo almost every other class provided they had allstat+ equips.

You've got to weigh what Xenon has in comparison to how many classes have close to zero status resistance without Willpower. I don't have the exact number but that's a lot of classes.

Out of those that I can remember:

Adventurer bowmen: 15% passive from 4th job skill
Adventurer magican: 40% passive on bishop, no clue about the other two
Adventurer thief: 30% passive
Adventurer pirate: no clue, I know cannoneer have something like 10-15% passive (or am I wrong on that?)
Adventurer warrior: 20% for drk & hero, about 30-40% for paladin (passive)
Mercedes: 25% (active, and 35% if you pick hyper for it)
Phantom: 40% from active, another 5-10% from hyper (and some from lvl 150 hyper). On avg 50%
Evan: None
Aran: None
Luminous: Skill that can block 4 ticks and about 40% passive
Wild hunter: 20% passive from hyper
Mechanic: 30% active from 150 hyper
Demon slayer: 60% active
Battlemage: About 20% passive
Mikhail: 60% from active
Kaiser: 60% from active (mind you he can get hero's will, unlike mikhail and ds)
AB in gms/ems: pomegranatety 10% passive

I have no clue about the rest, some might be wrong. But this should give people a real vision on why 60% passive is unacceptable.

Demalkren Wrote:No I thought of that in relation to the "100 X stat" solution.. Unless the player is as funded as Limgoon the bonuses would never come as close to what they are now. it takes 10,000 of a stat to reach 50% of that buff. and I don't know about you, but I've never seen anybody with more than 10,000 of their main stat in GMS currently. So while the posibility is there to reach close to the old skill it's not going to be as big a problem as if just everybody has 60% to each already. The main problem with this is it makes a big gap between funded and unfunded Xenons. But I'd say for the purpose of your wanting it to be nerfed, the 5% isn't as bad as a 100%.

If they make it similar to hayato it will be unfair for new people. Hayato skill is pure damage increasement and it caps at 20%, not to mention that obtaining max def as a warrior is not hard.

You need to tweak it more like this:

For every 1000 avoid you obtain another 5% evasion chance
For every 1000 def you obtain 10% stance
For every 1000 accuracy you obtain 10% abnormal status resistance

Still would prefer them doing this:

- Make it active (half of it), 180 sec duration.
- Avoid down to 40% passive (because you already have many other abilities to help your avoid rate)
- Stance knocked up to 80% passive
- total damage knocked down to 45-50%
- Abnormal status resistance down to 45%
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March Update Preview - by Coveral - 2013-03-08, 09:16 AM
March Update Preview - by Curtiss - 2013-03-08, 09:20 AM
March Update Preview - by Thorr - 2013-03-08, 09:23 AM
March Update Preview - by Satellite - 2013-03-08, 09:27 AM
March Update Preview - by Curtiss - 2013-03-08, 09:32 AM
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March Update Preview - by Soph - 2013-03-08, 09:59 AM
March Update Preview - by Alloy - 2013-03-08, 10:01 AM
March Update Preview - by Mazz - 2013-03-08, 10:02 AM
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March Update Preview - by Curtiss - 2013-03-08, 10:09 AM
March Update Preview - by Lozmaster - 2013-03-08, 10:22 AM
March Update Preview - by CrazyForDex - 2013-03-08, 10:23 AM
March Update Preview - by Curtiss - 2013-03-08, 10:25 AM
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March Update Preview - by icephoenix21 - 2013-03-08, 10:50 AM
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