2013-03-14, 02:25 PM
Even Wrote:I looked this up maybe a million times already, yes its 70%. For a skill giving this much it should NOT be passive. Why would you give mikhail, demon slayer and kaiser 60% abnormal status resistance compared to other warriors with passive 20-40%? Because it can be dispelled and then its not as strong anymore. Obviously if you reach 100% the factor if dispeling is deleted, but so far xenon has the highest status resistance of all classes without any boost, and its passive. My Mercedes is a good example, it has 25% from shield (active) 10% from hyper which makes it 35%. This is a ranged class with the main source of survivability and if you turn it off you could die pretty quickly. My other 2 skills that increase damage (spirit surge & ancient warding) are also active, thus making it dispelable.
If you make those 3 skills passive then you delete the purpose of needing to recast them (which takes about 5 to 8 sec to rebuff all skills on merc) and then reducing the time you need to rebuff by a lot. Sometimes you can even get dispeled as you are rebuffing, making the rebuffing cycle longer.
70% is too much, maybe not for stance but for the other ones yes.
My suggestion:
- Make it active, 180 sec duration.
- Avoid down to 40% passive at level 200 (because you already have many other abilities to help your avoid rate)
- Stance knocked up to 80%
- total damage knocked down to 45-50%
- Abnormal status resistance down to 45%
The avoid & stance part can be passive, the other two should be active only.
Just asking but where do you see it as being colectively 70% to each, even looking at the KMST "Xenon 3" I only count 55 not including beginner which is 5%.
Regardless the final enhancement is at 200, and aside from the total damage the skill is fair, the dodge rate can be lowered and the skill can be made active but it's still fundamentally better to give similar boost to other classes rather than just nerfing Xenon, Things like the 100% avoid/dodge rate perk should either be taken away or given to previous classes again.
Even making Multilateral a dispellable toggle I agree with. But the skill itself aside from the total damage should remain the same.

