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March Update Preview
Demalkren Wrote:Three* main stats, I was under the impression from other people that any constant +stat on an equip was divided by 3 and spread through out all of Xenons main stats? Idk who said it but I might of also misread it. as that was the reason why All stat adding items would be so valuble.



I don't think that's a problem for a level 200 character to receive a boost such as that, They need to rework the lower tiers of multilateral though and have Multilateral VI give the biggest boost which brings up everything noticeably. and if I remember correctly isn't it 60% of each at lvl 200 not 60%? So until 200 it's 40% of each which although is a lot isn't completely unfair in my opinion. If they want to correctly revamp the classes and balance things they need to make Xenon weaker earlier on and just as strong in end game (170-200) and give previous classes the similar boost.

I looked this up maybe a million times already, yes its 70% sorry my bad, its 60%. For a skill giving this much it should NOT be passive. Why would you give mikhail, demon slayer and kaiser 60% abnormal status resistance compared to other warriors with passive 20-40%? Because it can be dispelled and then its not as strong anymore. Obviously if you reach 100% the factor if dispeling is deleted, but so far xenon has the highest status resistance of all classes without any boost, and its passive. My Mercedes is a good example, it has 25% from shield (active) 10% from hyper which makes it 35%. This is a ranged class with the main source of survivability and if you turn it off you could die pretty quickly. My other 2 skills that increase damage (spirit surge & ancient warding) are also active, thus making it dispelable.

If you make those 3 skills passive then you delete the purpose of needing to recast them (which takes about 5 to 8 sec to rebuff all skills on merc) and then reducing the time you need to rebuff by a lot. Sometimes you can even get dispeled as you are rebuffing, making the rebuffing cycle longer.

70% is too much, maybe not for stance but for the other ones yes.

My suggestion:
- Make it active (half of it), 180 sec duration.
- Avoid down to 40% passive (because you already have many other abilities to help your avoid rate)
- Stance knocked up to 80% passive
- total damage knocked down to 45-50%
- Abnormal status resistance down to 45%

The avoid & stance part can be passive, the other two should be active only.
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March Update Preview - by Coveral - 2013-03-08, 09:16 AM
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