2013-03-14, 02:05 PM
Demalkren Wrote:Three* main stats, I was under the impression from other people that any constant +stat on an equip was divided by 3 and spread through out all of Xenons main stats? Idk who said it but I might of also misread it. as that was the reason why All stat adding items would be so valuble.
I don't think that's a problem for a level 200 character to receive a boost such as that, They need to rework the lower tiers of multilateral though and have Multilateral VI give the biggest boost which brings up everything noticeably. and if I remember correctly isn't it 60% of each at lvl 200 not 60%? So until 200 it's 40% of each which although is a lot isn't completely unfair in my opinion. If they want to correctly revamp the classes and balance things they need to make Xenon weaker earlier on and just as strong in end game (170-200) and give previous classes the similar boost.
If you make those 3 skills passive then you delete the purpose of needing to recast them (which takes about 5 to 8 sec to rebuff all skills on merc) and then reducing the time you need to rebuff by a lot. Sometimes you can even get dispeled as you are rebuffing, making the rebuffing cycle longer.
70% is too much, maybe not for stance but for the other ones yes.
My suggestion:
- Make it active (half of it), 180 sec duration.
- Avoid down to 40% passive (because you already have many other abilities to help your avoid rate)
- Stance knocked up to 80% passive
- total damage knocked down to 45-50%
- Abnormal status resistance down to 45%
The avoid & stance part can be passive, the other two should be active only.

