2013-03-12, 08:31 PM
Spoiler
Whats your main character
Hero.
01. Do you think the balance between classes in MapleStory is appropriate?
No it is not, your concept of balance is based solely on damage and flash jump. Even when the disbalance between classes could be considered minimal r acceptable, you just add a whole new class that completely breaks it, restarting, ON PURPOSE, the whole rebalance schedule just as a way to fill up content between patches.
Q2. For which level range should level up content be added?
All areas for training within lvl 120 to 200 should be adjusted better to fill short level ranges. For example: Lionheart castle being a training area for lvls 120 to 140, Future Ereve: 140 to 160, future perion: 160 to 180, adjusting all monster values accordingly. This leaves room for a next area to be added aiming for lvls between 180 to 200. Although making the room isn't needed, this makes the walking through the previously mentioned levels are the more smooth and enjoyable.
03. I am satisfied with the current buying and selling system for items.
If you're refering to the methods of purchasing NX or the interface of cash shop, I see no problem. If you're refering to the stuff available in CS definitely not. There are more cubes in cash shop that there are contact lenses, that should speak for itself. I will refrain from talking about this because there's no way you're willing to change this in a positive way for the players.
Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).
Definitely not. Simple enough, scrolling or enchanting an item doesn't hold any advantage over cubing one. The benefits from cubing an item are so superior and independant of the stats of an item that one could literally take a clean item, get it to the epic tier with stats that benefit the job the item will be used with, and item would still be much better than a perfectly scrolled one. Now, if you consider there are still 2 tiers of potential over the epic tier, that speaks well for how bad the system lacks.
Q5. The story in MapleStory is fun and interesting.
It CAN be, but saddly you choose to start a plot within the big story of the game, and then you leave it unfinished forever after.
Q6. The interface in MapleStory is familiar and convenient to use.
I see no issue with this. Something new would be cool but not necessary.
Q7. Please write what your most interesting moment was in MapleStory.
Partying with 5 people in aqua road, in that map with many goby houses which later you decided to screw over and fill with bonefishes for no apprent or benefical reason.
Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience.
The day cubes were added to the game
Q9. Please write what should be updated in MapleStory?
The monsters, make them all party play. Bosses, make their battles revolve around more than raw damage. The story, don't just add new plot branches to it, continuously updte the current ones and finish them.
Whats your main character
Hero.
01. Do you think the balance between classes in MapleStory is appropriate?
No it is not, your concept of balance is based solely on damage and flash jump. Even when the disbalance between classes could be considered minimal r acceptable, you just add a whole new class that completely breaks it, restarting, ON PURPOSE, the whole rebalance schedule just as a way to fill up content between patches.
Q2. For which level range should level up content be added?
All areas for training within lvl 120 to 200 should be adjusted better to fill short level ranges. For example: Lionheart castle being a training area for lvls 120 to 140, Future Ereve: 140 to 160, future perion: 160 to 180, adjusting all monster values accordingly. This leaves room for a next area to be added aiming for lvls between 180 to 200. Although making the room isn't needed, this makes the walking through the previously mentioned levels are the more smooth and enjoyable.
03. I am satisfied with the current buying and selling system for items.
If you're refering to the methods of purchasing NX or the interface of cash shop, I see no problem. If you're refering to the stuff available in CS definitely not. There are more cubes in cash shop that there are contact lenses, that should speak for itself. I will refrain from talking about this because there's no way you're willing to change this in a positive way for the players.
Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).
Definitely not. Simple enough, scrolling or enchanting an item doesn't hold any advantage over cubing one. The benefits from cubing an item are so superior and independant of the stats of an item that one could literally take a clean item, get it to the epic tier with stats that benefit the job the item will be used with, and item would still be much better than a perfectly scrolled one. Now, if you consider there are still 2 tiers of potential over the epic tier, that speaks well for how bad the system lacks.
Q5. The story in MapleStory is fun and interesting.
It CAN be, but saddly you choose to start a plot within the big story of the game, and then you leave it unfinished forever after.
Q6. The interface in MapleStory is familiar and convenient to use.
I see no issue with this. Something new would be cool but not necessary.
Q7. Please write what your most interesting moment was in MapleStory.
Partying with 5 people in aqua road, in that map with many goby houses which later you decided to screw over and fill with bonefishes for no apprent or benefical reason.
Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience.
The day cubes were added to the game
Q9. Please write what should be updated in MapleStory?
The monsters, make them all party play. Bosses, make their battles revolve around more than raw damage. The story, don't just add new plot branches to it, continuously updte the current ones and finish them.

